Player Matchup

Poseidon
Poseidon
AggroChief
Poseidon
Level 63
God Stats
12W - 15L
1,419 SR
Queue Stats
124W - 132L
1,382 Elo+
Solo
Scylla
Scylla
DomiUN94
Scylla
Level 17
God Stats
1W - 2L
1,130 SR
Queue Stats
6W - 19L
1,139 Elo+
Party 1
Arachne
Arachne
NeiDeiGsichd
Arachne
Level 98
God Stats
7W - 9L
1,267 SR
Queue Stats
193W - 237L
1,327 Elo+
Party 1
Hercules
Hercules
NeiHauN
Hercules
Level 114
God Stats
2W - 3L
1,316 SR
Queue Stats
144W - 199L
1,322 Elo+
Party 1
Heimdallr
Heimdallr
Truplaya247
Heimdallr
Level 62
God Stats
5W - 2L
1,509 SR
Queue Stats
79W - 80L
1,353 Elo+
Solo
Team Averages
Level 71
1,328 SR
1,305 Elo+

VS

Team Averages
Level 84
1,423 SR
1,337 Elo+
Chang'e
Chang'e
Barto Senpai
Chang'e
Level 89
God Stats
3W - 6L
1,489 SR
Queue Stats
451W - 518L
1,347 Elo+
Party 2
Charybdis
Charybdis
FatsSensei
Charybdis
Level 94
God Stats
14W - 24L
1,351 SR
Queue Stats
505W - 595L
1,349 Elo+
Party 2
Lancelot
Lancelot
MilanCaf
Lancelot
Level 107
God Stats
7W - 7L
1,597 SR
Queue Stats
392W - 434L
1,333 Elo+
Solo
Da Ji
Da Ji
Senor Phrogg
Da Ji
Level 64
God Stats
0W - 1L
1,300 SR
Queue Stats
75W - 114L
1,327 Elo+
Solo
Sobek
Sobek
xMilosWorldx
Sobek
Level 65
God Stats
3W - 5L
1,377 SR
Queue Stats
208W - 262L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AggroChief
Poseidon
15
4 / 1 / 2
9,406
553
9,055
6,957
3,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Scylla
DomiUN94
Scylla
12
3 / 4 / 3
7,880
464
6,296
7,785
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
NeiDeiGsichd
Arachne
13
1 / 2 / 4
8,157
480
4,821
16,374
6,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
NeiHauN
Hercules
11
1 / 3 / 3
7,199
423
6,510
12,105
7,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
Truplaya247
Heimdallr
15
3 / 4 / 1
9,388
552
8,070
10,640
4,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Barto Senpai
Chang'e
11
1 / 4 / 4
7,139
420
6,513
13,011
4,668
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
FatsSensei
Charybdis
14
7 / 4 / 3
8,853
521
12,398
12,053
5,698
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
MilanCaf
Lancelot
14
3 / 1 / 1
8,393
494
4,466
8,652
5,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 2 / 3
7,669
451
3,820
13,115
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 1 / 8
6,800
400
6,857
9,560
10,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
12
Kills
14
14
Deaths
12
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Poseidon
AggroChief
Poseidon
4
1
2
5
L
Chang'e
Barto Senpai
Chang'e
1
4
4
0.75
W
Scylla
DomiUN94
Scylla
3
4
3
1.13
L
Charybdis
FatsSensei
Charybdis
7
4
3
2.13
L
Lancelot
MilanCaf
Lancelot
3
1
1
3.5
W
Arachne
NeiDeiGsichd
Arachne
1
2
4
1.5
W
Hercules
NeiHauN
Hercules
1
3
3
0.83
L
2
2
3
1.75
W
Heimdallr
Truplaya247
Heimdallr
3
4
1
0.88
L
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,752
Damage
34,054
53,861
Taken
56,391
24,804
Mitigated
31,738
12,133
Healing
17,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
AggroChief
Poseidon
9,055
1,802
0
2,022
6,957
3,135
1,290
0
6,957
70,897
0
L
Chang'e
Barto Senpai
Chang'e
6,513
1,373
1,229
4,060
13,011
4,668
282
4,256
8,501
44,415
0
W
Scylla
DomiUN94
Scylla
6,296
616
0
347
7,785
2,788
0
2,062
5,583
33,363
0
L
Charybdis
FatsSensei
Charybdis
12,398
5,878
0
3,575
12,053
5,698
606
2,182
9,751
0
67,315
L
Lancelot
MilanCaf
Lancelot
4,466
752
0
3,125
8,652
5,678
0
3,756
4,896
0
49,647
W
Arachne
NeiDeiGsichd
Arachne
4,821
3,202
33
4,410
16,374
6,778
0
3,317
12,921
0
58,365
W
Hercules
NeiHauN
Hercules
6,510
1,939
431
3,362
12,105
7,397
0
4,494
7,231
0
33,565
L
3,820
558
211
4,548
13,115
5,085
0
3,035
10,006
0
48,571
W
Heimdallr
Truplaya247
Heimdallr
8,070
1,965
0
1,528
10,640
4,706
2,510
2,495
7,969
0
72,111
L
6,857
530
0
560
9,560
10,609
0
1,638
7,886
16,508
2,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,030
Gold Earned
38,854
430
Minions Killed
375
0
Camps Cleared
0
1,603,735
Distance Traveled
1,648,475
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,406
553
118
7
0
279,660
3
L
Chang'e
7,139
420
70
4
0
305,576
2
W
Scylla
7,880
464
69
4
0
303,230
4
L
Charybdis
8,853
521
108
6
0
336,715
6
L
Lancelot
8,393
494
93
5
0
306,048
0
W
Arachne
8,157
480
87
5
0
361,676
5
W
Hercules
7,199
423
48
3
0
340,962
5
L
Da Ji
7,669
451
76
4
0
381,474
13
W
Heimdallr
9,388
552
108
6
0
318,207
3
L
Sobek
6,800
400
28
2
0
318,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role