Player Matchup

Thor
Thor
Euhdon
Thor
Level 101
God Stats
0W - 1L
1,138 SR
Queue Stats
14W - 9L
1,587 Elo+
Solo
Baron Samedi
Baron Samedi
ZootBird Jerm
Baron Samedi
Level 88
God Stats
15W - 15L
1,592 SR
Queue Stats
495W - 463L
1,513 Elo+
Party 1
Atlas
Atlas
o32s
Atlas
Level 67
God Stats
7W - 14L
1,390 SR
Queue Stats
319W - 410L
1,423 Elo+
Party 1
Team Averages
Level 85
1,373 SR
1,508 Elo+

VS

Team Averages
Level 106
1,516 SR
1,539 Elo+
Thanatos
Thanatos
SergioAnd007
Thanatos
Level 135
God Stats
3W - 2L
1,508 SR
Queue Stats
46W - 53L
1,458 Elo+
Solo
Vamana
Vamana
XGN_Legendzz
Vamana
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,486 Elo+
Party 2
Olorun
Olorun
stiggz2000
Olorun
Level 121
God Stats
2W - 0L
1,539 SR
Queue Stats
126W - 71L
1,671 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Euhdon
Thor
20
7 / 7 / 5
14,792
704
22,778
25,740
14,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
ZootBird Jerm
Baron Samedi
20
8 / 2 / 6
16,469
784
38,457
23,449
16,139
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
o32s
Atlas
4
0 / 0 / 0
9,613
458
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
SergioAnd007
Thanatos
18
2 / 7 / 3
13,823
658
7,916
20,065
19,090
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
20
3 / 3 / 4
15,193
723
13,689
26,084
30,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
stiggz2000
Olorun
20
4 / 5 / 3
15,575
742
18,616
24,749
13,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
15
Kills
9
9
Deaths
15
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
Euhdon
Thor
7
7
5
1.36
W
Thanatos
SergioAnd007
Thanatos
2
7
3
0.5
W
Vamana
3
3
4
1.67
L
Baron Samedi
ZootBird Jerm
Baron Samedi
8
2
6
5.5
L
Atlas
o32s
Atlas
0
0
0
0
W
Olorun
stiggz2000
Olorun
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,235
Damage
40,221
49,189
Taken
70,898
31,000
Mitigated
62,687
14,339
Healing
25,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Euhdon
Thor
22,778
7,307
0
3,361
25,740
14,861
695
12,101
12,869
0
56,712
W
Thanatos
SergioAnd007
Thanatos
7,916
499
0
9,504
20,065
19,090
146
10,102
9,963
0
52,244
W
Vamana
13,689
6,061
0
5,134
26,084
30,332
750
16,553
9,531
792
56,611
L
Baron Samedi
ZootBird Jerm
Baron Samedi
38,457
3,480
1,906
9,072
23,449
16,139
1,045
6,393
16,242
112,579
0
L
Atlas
o32s
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
Olorun
stiggz2000
Olorun
18,616
7,907
1,351
9,580
24,749
13,265
2,161
11,989
12,760
78,282
6,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
44,591
201
Minions Killed
265
0
Camps Cleared
0
701,969
Distance Traveled
1,091,741
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
14,792
704
56
3
0
333,337
4
W
Thanatos
13,823
658
64
3
0
363,709
0
W
Vamana
15,193
723
85
4
0
390,635
2
L
Baron Samedi
16,469
784
145
7
0
368,632
5
L
Atlas
9,613
458
0
0
0
0
0
W
Olorun
15,575
742
116
6
0
337,397
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role