Player Matchup

Artemis
Artemis
Kerchus
Artemis
Level 43
God Stats
80W - 90L
1,363 SR
Queue Stats
134W - 150L
1,325 Elo+
Solo
Ganesha
Ganesha
Mister-Toxicity
Ganesha
Level 62
God Stats
2W - 4L
1,444 SR
Queue Stats
41W - 48L
1,318 Elo+
Party 1
Nemesis
Nemesis
Wiktah
Nemesis
Level 24
God Stats
0W - 1L
1,449 SR
Queue Stats
20W - 18L
1,319 Elo+
Party 1
Janus
Janus
ertriki
Janus
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 38L
1,430 Elo+
Solo
Xbalanque
Xbalanque
piksye
Xbalanque
Level 78
God Stats
5W - 10L
1,497 SR
Queue Stats
122W - 130L
1,437 Elo+
Solo
Team Averages
Level 54
1,451 SR
1,366 Elo+

VS

Team Averages
Level 99
1,462 SR
1,439 Elo+
Thor
Thor
 
Thor
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AndrewDemiurg
Tiamat
Level 154
God Stats
90W - 91L
1,444 SR
Queue Stats
619W - 740L
1,413 Elo+
Solo
Achilles
Achilles
C0rt
Achilles
Level 48
God Stats
13W - 13L
1,169 SR
Queue Stats
132W - 126L
1,387 Elo+
Solo
Horus
Horus
LmfromItaly
Horus
Level 104
God Stats
38W - 28L
1,505 SR
Queue Stats
537W - 559L
1,444 Elo+
Solo
Sol
Sol
ВасилиЙизСССР
Sol
Level 126
God Stats
7W - 4L
1,693 SR
Queue Stats
217W - 217L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kerchus
Artemis
11
2 / 4 / 0
6,850
457
5,685
9,575
3,443
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 5 / 2
6,463
431
6,853
17,160
14,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Wiktah
Nemesis
10
0 / 4 / 3
6,435
429
7,888
14,763
5,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
ertriki
Janus
13
1 / 2 / 0
7,602
507
11,997
10,764
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
piksye
Xbalanque
10
1 / 8 / 0
6,369
425
9,313
14,863
4,969
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
7 / 1 / 7
8,509
567
10,543
13,426
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 3
8,296
553
11,990
8,992
5,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
C0rt
Achilles
13
4 / 1 / 6
8,300
553
7,550
14,388
11,251
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 0 / 9
8,345
556
5,495
15,480
15,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
7 / 1 / 7
8,686
579
16,150
13,444
6,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
4
Kills
23
23
Deaths
4
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
1
7
10.5
W
3
1
3
4.5
W
Achilles
C0rt
Achilles
4
1
6
7
L
Artemis
Kerchus
Artemis
2
4
0
0.5
W
2
0
9
6.5
L
0
5
2
0.2
L
Nemesis
Wiktah
Nemesis
0
4
3
0.38
L
Janus
ertriki
Janus
1
2
0
0.5
L
Xbalanque
piksye
Xbalanque
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,736
Damage
51,728
67,125
Taken
65,730
33,236
Mitigated
43,791
10,524
Healing
27,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,543
2,778
0
3,505
13,426
5,174
135
1,196
12,230
0
49,455
W
11,990
247
591
2,651
8,992
5,986
381
5,530
3,462
61,851
0
W
Achilles
C0rt
Achilles
7,550
1,669
0
1,965
14,388
11,251
403
4,099
10,289
0
40,007
L
Artemis
Kerchus
Artemis
5,685
3,347
148
2,120
9,575
3,443
0
1,620
7,889
0
32,134
W
5,495
2,504
3,247
6,936
15,480
15,107
241
4,770
10,710
0
15,803
L
6,853
688
0
3,702
17,160
14,593
0
7,704
9,296
19,179
0
L
Nemesis
Wiktah
Nemesis
7,888
3,775
0
1,192
14,763
5,705
0
3,389
11,246
0
47,410
L
Janus
ertriki
Janus
11,997
241
0
1,529
10,764
4,526
0
6,745
3,589
69,795
0
L
Xbalanque
piksye
Xbalanque
9,313
3,901
0
1,833
14,863
4,969
0
5,840
8,987
0
47,393
W
16,150
6,658
993
7,541
13,444
6,273
4,730
3,777
9,667
58,748
9,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,719
Gold Earned
42,136
328
Minions Killed
374
0
Camps Cleared
0
1,360,937
Distance Traveled
1,479,753
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,509
567
71
5
0
287,526
8
W
Tiamat
8,296
553
117
8
0
288,205
2
W
Achilles
8,300
553
76
5
0
312,056
5
L
Artemis
6,850
457
46
3
0
219,701
0
W
Horus
8,345
556
17
1
0
318,909
2
L
Ganesha
6,463
431
1
0
0
270,124
3
L
Nemesis
6,435
429
70
5
0
329,531
1
L
Janus
7,602
507
129
9
0
290,760
2
L
Xbalanque
6,369
425
82
5
0
250,821
1
W
Sol
8,686
579
93
6
0
273,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role