Player Matchup

Charybdis
Charybdis
Jetski999
Charybdis
Level 154
God Stats
1W - 2L
1,599 SR
Queue Stats
32W - 28L
1,519 Elo+
Party 1
Shiva
Shiva
LilPicasso2711
Shiva
Level 25
God Stats
9W - 6L
1,603 SR
Queue Stats
31W - 46L
1,262 Elo+
Party 1
Izanami
Izanami
allamalife
Izanami
Level 60
God Stats
16W - 21L
1,378 SR
Queue Stats
70W - 116L
1,243 Elo+
Party 1
Team Averages
Level 80
1,527 SR
1,341 Elo+

VS

Team Averages
Level 88
1,341 SR
1,305 Elo+
Chang'e
Chang'e
Angel063277
Chang'e
Level 92
God Stats
32W - 62L
1,395 SR
Queue Stats
491W - 752L
1,294 Elo+
Solo
Jing Wei
Jing Wei
GrandOlWizard
Jing Wei
Level 48
God Stats
12W - 25L
1,378 SR
Queue Stats
44W - 85L
1,234 Elo+
Solo
Achilles
Achilles
LethaISteppa
Achilles
Level 125
God Stats
2W - 2L
1,250 SR
Queue Stats
22W - 27L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jetski999
Charybdis
18
3 / 7 / 7
12,657
666
20,103
20,725
7,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 5 / 7
11,921
627
10,810
19,590
19,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
allamalife
Izanami
18
5 / 7 / 4
12,776
672
15,439
20,476
7,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Angel063277
Chang'e
19
6 / 3 / 8
14,272
751
17,597
20,004
9,994
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
GrandOlWizard
Jing Wei
19
2 / 6 / 11
13,370
704
10,690
19,493
8,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
LethaISteppa
Achilles
20
11 / 1 / 5
14,608
769
19,853
25,360
33,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
10
Kills
19
19
Deaths
10
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Angel063277
Chang'e
6
3
8
3.33
W
Jing Wei
GrandOlWizard
Jing Wei
2
6
11
1.25
L
Charybdis
Jetski999
Charybdis
3
7
7
0.93
W
Achilles
LethaISteppa
Achilles
11
1
5
13.5
L
2
5
7
1.1
L
Izanami
allamalife
Izanami
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,352
Damage
48,140
60,791
Taken
64,857
34,115
Mitigated
51,979
12,624
Healing
28,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Angel063277
Chang'e
17,597
907
3,263
8,901
20,004
9,994
900
239
19,481
54,493
0
W
Jing Wei
GrandOlWizard
Jing Wei
10,690
8,399
0
2,030
19,493
8,966
2,023
62
19,148
0
77,920
L
Charybdis
Jetski999
Charybdis
20,103
10,926
0
7,121
20,725
7,012
1,720
7,514
12,641
0
82,914
W
Achilles
LethaISteppa
Achilles
19,853
2,655
568
13,307
25,360
33,019
597
578
23,864
209
48,754
L
10,810
2,388
0
2,755
19,590
19,150
562
5,624
13,227
2,589
34,302
L
Izanami
allamalife
Izanami
15,439
9,019
0
2,748
20,476
7,953
1,169
5,288
14,904
0
47,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,354
Gold Earned
42,250
203
Minions Killed
213
0
Camps Cleared
0
912,907
Distance Traveled
971,251
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,272
751
63
3
0
341,169
3
W
Jing Wei
13,370
704
111
6
0
324,156
0
L
Charybdis
12,657
666
97
5
0
265,025
0
W
Achilles
14,608
769
39
2
0
305,926
1
L
Shiva
11,921
627
46
2
0
355,049
0
L
Izanami
12,776
672
60
3
0
292,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role