Player Matchup

Cthulhu
Cthulhu
JasonBlood1981
Cthulhu
Level 129
God Stats
9W - 4L
1,648 SR
Queue Stats
460W - 506L
1,457 Elo+
Solo
Izanami
Izanami
Lanze
Izanami
Level 104
God Stats
1W - 1L
1,423 SR
Queue Stats
7W - 16L
1,320 Elo+
Party 3
Ares
Ares
Namek Cheese
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,488 Elo+
Party 3
Sol
Sol
PityTears
Sol
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,280 Elo+
Party 3
Chang'e
Chang'e
ShadyCarter
Chang'e
Level 70
God Stats
1W - 0L
1,752 SR
Queue Stats
1W - 1L
1,280 Elo+
Party 3
Team Averages
Level 91
1,565 SR
1,365 Elo+

VS

Team Averages
Level 94
1,320 SR
1,355 Elo+
Janus
Janus
DHG MordeKai
Janus
Level 82
God Stats
0W - 3L
1,097 SR
Queue Stats
100W - 132L
1,292 Elo+
Party 2
Xbalanque
Xbalanque
TBC x Modelo
Xbalanque
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,316 Elo+
Party 2
Neith
Neith
TBCxDadiTurt
Neith
Level 69
God Stats
1W - 2L
1,347 SR
Queue Stats
111W - 138L
1,296 Elo+
Party 2
Terra
Terra
earth_bender600
Terra
Level 127
God Stats
2W - 8L
1,258 SR
Queue Stats
435W - 536L
1,436 Elo+
Party 1
Atlas
Atlas
happyhoagie6
Atlas
Level 104
God Stats
3W - 4L
1,397 SR
Queue Stats
407W - 513L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 19
9,855
758
15,814
15,178
19,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
Lanze
Izanami
18
9 / 1 / 15
11,306
870
13,326
11,461
6,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 1 / 23
9,651
742
18,822
17,487
16,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
9 / 1 / 14
10,974
844
20,743
15,267
8,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
ShadyCarter
Chang'e
16
4 / 1 / 19
9,810
755
10,829
15,247
7,616
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 1
9,814
755
11,899
17,251
8,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
TBC x Modelo
Xbalanque
13
1 / 9 / 1
7,957
612
15,067
16,883
7,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 8 / 2
8,134
626
11,555
15,551
7,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 1 / 1
7,529
579
6,349
13,714
14,044
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
0 / 1 / 2
7,862
605
12,725
21,713
14,452
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
11
27
Kills
4
5
Deaths
27
90
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
W
3
1
19
12.5
W
Izanami
Lanze
Izanami
9
1
15
16.5
W
2
1
23
13.5
W
9
1
14
16
W
Chang'e
ShadyCarter
Chang'e
4
1
19
13.5
L
Xbalanque
TBC x Modelo
Xbalanque
1
9
1
0.17
L
1
8
2
0.25
L
0
1
1
0.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,534
Damage
57,595
74,640
Taken
85,112
58,023
Mitigated
52,155
49,475
Healing
35,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,899
1,551
800
1,549
17,251
8,673
0
13,699
3,310
23,734
0
W
15,814
421
5,234
3,551
15,178
19,259
366
6,242
8,736
29,783
0
W
Izanami
Lanze
Izanami
13,326
9,049
3,212
2,500
11,461
6,426
2,043
5,858
5,495
0
39,190
W
18,822
62
2,816
1,988
17,487
16,612
400
6,726
10,415
20,999
0
W
20,743
6,344
1,824
7,203
15,267
8,110
3,545
5,160
10,061
38,696
0
W
Chang'e
ShadyCarter
Chang'e
10,829
245
14,970
6,177
15,247
7,616
1,101
6,087
8,672
20,485
0
L
Xbalanque
TBC x Modelo
Xbalanque
15,067
5,339
404
1,998
16,883
7,859
0
12,712
3,704
0
26,518
L
11,555
3,164
1,304
1,633
15,551
7,127
0
13,341
1,783
0
26,734
L
6,349
444
10,083
7,530
13,714
14,044
0
9,220
4,170
11,048
0
L
12,725
4,049
1,214
9,015
21,713
14,452
0
15,461
5,937
25,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,596
Gold Earned
41,296
145
Minions Killed
116
0
Camps Cleared
0
1,315,038
Distance Traveled
1,098,982
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,814
755
42
3
0
198,901
0
W
Cthulhu
9,855
758
19
1
0
252,979
0
W
Izanami
11,306
870
51
4
0
256,153
1
W
Ares
9,651
742
4
0
0
241,054
0
W
Sol
10,974
844
44
3
0
266,040
1
W
Chang'e
9,810
755
27
2
0
298,812
0
L
Xbalanque
7,957
612
15
1
0
173,025
0
L
Neith
8,134
626
32
2
0
212,174
1
L
Terra
7,529
579
12
1
0
250,886
0
L
Atlas
7,862
605
15
1
0
263,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role