Player Matchup

Raijin
Raijin
MagesAreTuff
Raijin
Level 126
God Stats
3W - 0L
1,697 SR
Queue Stats
334W - 227L
1,742 Elo+
Solo
Danzaburou
Danzaburou
Y0URTOOCLOSEMAN
Danzaburou
Level 128
God Stats
13W - 9L
1,636 SR
Queue Stats
240W - 208L
1,608 Elo+
Party 1
Maui
Maui
namechanged9901
Maui
Level 128
God Stats
7W - 9L
1,506 SR
Queue Stats
146W - 135L
1,587 Elo+
Party 1
Team Averages
Level 127
1,613 SR
1,646 Elo+

VS

Team Averages
Level 130
1,400 SR
1,334 Elo+
Ra
Ra
Bombsh311
Ra
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 55L
1,285 Elo+
Party 2
Izanami
Izanami
LordDuDuHead
Izanami
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 59L
1,359 Elo+
Party 2
Shiva
Shiva
Senkosan45
Shiva
Level 122
God Stats
0W - 4L
1,201 SR
Queue Stats
28W - 45L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
9 / 0 / 4
8,925
893
11,451
6,205
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Y0URTOOCLOSEMAN
Danzaburou
13
4 / 0 / 10
8,433
843
8,114
7,605
3,083
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 0 / 13
8,851
885
4,045
8,610
8,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,377
638
2,527
8,951
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
LordDuDuHead
Izanami
11
0 / 4 / 0
6,509
651
4,355
9,219
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
9
0 / 5 / 0
6,189
619
8,730
9,744
5,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
14
Kills
0
0
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Izanami
LordDuDuHead
Izanami
0
4
0
0
W
Raijin
9
0
4
11
L
Shiva
0
5
0
0
W
Danzaburou
Y0URTOOCLOSEMAN
Danzaburou
4
0
10
9
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,610
Damage
15,612
22,420
Taken
27,914
13,710
Mitigated
11,865
3,946
Healing
3,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,527
305
340
914
8,951
3,295
0
5,633
3,318
25,388
0
L
Izanami
LordDuDuHead
Izanami
4,355
2,961
0
986
9,219
3,284
0
5,379
3,840
0
24,440
W
Raijin
11,451
1,079
94
978
6,205
2,357
1,107
365
5,675
48,064
0
L
Shiva
8,730
1,758
0
1,327
9,744
5,286
0
4,522
5,222
0
14,185
W
Danzaburou
Y0URTOOCLOSEMAN
Danzaburou
8,114
3,832
0
1,759
7,605
3,083
1,465
669
6,626
0
44,393
W
4,045
744
0
1,115
8,610
8,270
328
1,549
6,898
9,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,209
Gold Earned
19,075
144
Minions Killed
113
0
Camps Cleared
0
589,496
Distance Traveled
542,610
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,377
638
46
5
0
184,063
3
L
Izanami
6,509
651
53
5
0
177,388
3
W
Raijin
8,925
893
65
7
0
164,675
1
L
Shiva
6,189
619
14
1
0
181,159
2
W
Danzaburou
8,433
843
62
6
0
217,823
2
W
Maui
8,851
885
17
2
0
206,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role