Player Matchup

Neith
Neith
Ethandway83
Neith
Level 68
God Stats
3W - 0L
1,571 SR
Queue Stats
105W - 84L
1,436 Elo+
Party 2
Mulan
Mulan
RedRiot7469
Mulan
Level 27
God Stats
23W - 8L
1,690 SR
Queue Stats
99W - 67L
1,478 Elo+
Party 2
Scylla
Scylla
TurnupKG
Scylla
Level 69
God Stats
2W - 0L
1,770 SR
Queue Stats
77W - 38L
1,552 Elo+
Party 2
Team Averages
Level 55
1,677 SR
1,489 Elo+

VS

Team Averages
Level 36
1,609 SR
1,419 Elo+
Fenrir
Fenrir
S4OS Shadow
Fenrir
Level 26
God Stats
0W - 5L
1,500 SR
Queue Stats
34W - 47L
1,343 Elo+
Party 1
Cerberus
Cerberus
SmudgyLemonS
Cerberus
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Merlin
Merlin
Vaunbruan
Merlin
Level 65
God Stats
2W - 2L
1,826 SR
Queue Stats
72W - 77L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 15
11,660
777
12,583
8,281
3,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
8 / 0 / 15
13,212
881
13,606
10,943
17,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
TurnupKG
Scylla
19
12 / 1 / 7
12,848
857
17,407
7,167
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 9 / 0
9,111
607
3,274
16,600
7,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
SmudgyLemonS
Cerberus
13
0 / 7 / 2
9,453
630
3,944
18,803
17,883
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Vaunbruan
Merlin
16
1 / 7 / 1
9,902
660
9,463
13,205
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
23
Kills
2
2
Deaths
23
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
15
10.5
W
8
0
15
15.5
L
Fenrir
1
9
0
0.11
L
Cerberus
SmudgyLemonS
Cerberus
0
7
2
0.14
W
Scylla
TurnupKG
Scylla
12
1
7
15.5
L
Merlin
Vaunbruan
Merlin
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,596
Damage
16,681
26,391
Taken
48,608
24,392
Mitigated
30,329
6,825
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,583
5,098
0
1,062
8,281
3,889
391
5,292
2,989
0
55,898
W
13,606
1,682
11
3,183
10,943
17,168
0
4,991
5,952
0
43,539
L
Fenrir
3,274
538
0
797
16,600
7,967
0
4,406
12,194
0
17,245
L
Cerberus
SmudgyLemonS
Cerberus
3,944
725
0
3,195
18,803
17,883
0
7,063
11,740
14,817
0
W
Scylla
TurnupKG
Scylla
17,407
2,704
0
2,569
7,167
3,335
0
3,208
3,959
75,107
0
L
Merlin
Vaunbruan
Merlin
9,463
193
295
682
13,205
4,479
0
5,999
7,206
55,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,720
Gold Earned
28,466
240
Minions Killed
161
0
Camps Cleared
0
830,697
Distance Traveled
758,987
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,660
777
88
6
0
282,898
0
W
Mulan
13,212
881
46
3
0
272,416
0
L
Fenrir
9,111
607
22
1
0
260,140
1
L
Cerberus
9,453
630
39
3
0
236,911
2
W
Scylla
12,848
857
106
7
0
275,383
1
L
Merlin
9,902
660
100
7
0
261,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role