Player Matchup

Achilles
Achilles
Silver II
K mf Prather
Achilles
Silver II
Level 87
God Stats
15W - 14L
1,554 SR
Queue Stats
73W - 87L
980 MMR
Party 1
Shiva
Shiva
Silver III
Ke mf Blev
Shiva
Silver III
Level 69
God Stats
4W - 7L
1,468 SR
Queue Stats
75W - 102L
656 MMR
Party 1
Anubis
Anubis
Silver II
L mf watson
Anubis
Silver II
Level 73
God Stats
17W - 15L
1,458 SR
Queue Stats
30W - 32L
1,290 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 76
1,494 SR
975 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,507 SR
972 MMR
Chang'e
Chang'e
Silver II
EXM_somewheresad
Chang'e
Silver II
Level 67
God Stats
3W - 10L
1,411 SR
Queue Stats
50W - 57L
1,007 MMR
Solo
Apollo
Apollo
Silver III
Jackpo_0
Apollo
Silver III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 90L
982 MMR
Party 2
Horus
Horus
Silver III
Krmixv
Horus
Silver III
Level 94
God Stats
2W - 4L
1,610 SR
Queue Stats
58W - 91L
928 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
K mf Prather
Achilles
18
5 / 2 / 3
13,018
651
19,761
20,061
30,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
16
1 / 3 / 7
12,240
612
29,061
22,313
27,437
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
20
3 / 0 / 6
14,238
712
23,987
8,888
5,504
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
NeithHeraChaacAtlasAphrodite

VS

Bans
HadesJormungandrArtemisCabrakanRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 4
11,759
588
17,953
24,490
9,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Jackpo_0
Apollo
18
3 / 3 / 2
12,776
639
13,713
22,488
9,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Krmixv
Horus
17
1 / 3 / 4
12,985
649
7,151
38,499
45,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
9
Kills
5
5
Deaths
9
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
Apollo
Jackpo_0
Apollo
3
3
2
1.33
W
Achilles
K mf Prather
Achilles
5
2
3
3.25
W
Shiva
1
3
7
1.5
L
Horus
Krmixv
Horus
1
3
4
1
W
Anubis
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,809
Damage
38,817
51,262
Taken
85,477
63,241
Mitigated
64,333
12,343
Healing
51,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,953
1,218
8,522
9,448
24,490
9,374
612
7,632
15,883
59,349
0
L
Apollo
Jackpo_0
Apollo
13,713
9,703
0
5,347
22,488
9,836
786
7,059
14,726
0
72,190
W
Achilles
K mf Prather
Achilles
19,761
4,421
812
2,223
20,061
30,300
1,003
7,481
12,580
306
35,833
W
Shiva
29,061
9,577
1,173
2,084
22,313
27,437
1,444
7,466
14,847
0
62,202
L
Horus
Krmixv
Horus
7,151
3,992
11,131
17,439
38,499
45,123
175
9,995
26,362
0
28,347
W
Anubis
23,987
1,586
0
6,051
8,888
5,504
1,565
3,126
5,762
98,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,496
Gold Earned
37,520
213
Minions Killed
187
0
Camps Cleared
0
1,105,563
Distance Traveled
1,086,780
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,759
588
70
4
0
367,925
2
L
Apollo
12,776
639
93
5
0
333,447
4
W
Achilles
13,018
651
17
1
0
388,233
0
W
Shiva
12,240
612
47
2
0
364,493
1
L
Horus
12,985
649
24
1
0
385,408
3
W
Anubis
14,238
712
149
7
0
352,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role