Player Matchup

Terra
Terra
Sprisenberg
Terra
Level 110
God Stats
2W - 1L
1,576 SR
Queue Stats
75W - 70L
1,533 Elo+
Party 1
Bastet
Bastet
Tonydile
Bastet
Level 71
God Stats
10W - 4L
1,615 SR
Queue Stats
44W - 44L
1,488 Elo+
Party 1
Merlin
Merlin
ratfink333
Merlin
Level 100
God Stats
3W - 3L
1,420 SR
Queue Stats
80W - 81L
1,477 Elo+
Party 1
Gilgamesh
Gilgamesh
svrruss
Gilgamesh
Level 61
God Stats
10W - 9L
1,485 SR
Queue Stats
68W - 75L
1,448 Elo+
Party 1
Skadi
Skadi
swaggerdagger96
Skadi
Level 112
God Stats
8W - 1L
1,777 SR
Queue Stats
111W - 101L
1,537 Elo+
Party 1
Team Averages
Level 91
1,575 SR
1,496 Elo+

VS

Team Averages
Level 104
1,458 SR
1,450 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DiggyTorris
Fenrir
Level 89
God Stats
0W - 8L
1,298 SR
Queue Stats
80W - 84L
1,395 Elo+
Party 2
Xing Tian
Xing Tian
Drushtin
Xing Tian
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 71L
1,371 Elo+
Party 2
Bellona
Bellona
HellRazer23
Bellona
Level 8
God Stats
1W - 2L
1,521 SR
Queue Stats
13W - 16L
1,511 Elo+
Solo
Kukulkan
Kukulkan
TylerDied
Kukulkan
Level 133
God Stats
0W - 2L
1,471 SR
Queue Stats
26W - 31L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 11
11,153
697
11,098
18,503
24,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Tonydile
Bastet
17
3 / 1 / 6
10,706
669
14,147
11,811
5,711
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
ratfink333
Merlin
19
2 / 2 / 4
11,678
730
7,494
7,092
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
svrruss
Gilgamesh
16
0 / 1 / 8
9,690
606
6,936
16,655
14,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
8 / 1 / 5
11,955
747
24,241
8,170
4,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
2 / 3 / 1
11,395
712
11,358
16,056
7,335
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
17
2 / 2 / 1
10,379
649
7,074
14,406
11,568
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Drushtin
Xing Tian
16
1 / 2 / 3
9,816
614
11,760
16,177
19,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
HellRazer23
Bellona
15
0 / 3 / 1
9,432
590
8,027
17,616
18,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
TylerDied
Kukulkan
16
0 / 4 / 2
9,854
616
9,961
12,636
7,603
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
14
Kills
5
5
Deaths
14
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
1
0.83
L
Fenrir
2
2
1
1.25
L
Xing Tian
Drushtin
Xing Tian
1
2
3
1.25
L
Bellona
HellRazer23
Bellona
0
3
1
0.17
W
1
0
11
6.5
W
Bastet
Tonydile
Bastet
3
1
6
6
L
Kukulkan
TylerDied
Kukulkan
0
4
2
0.25
W
Merlin
ratfink333
Merlin
2
2
4
2
W
Gilgamesh
svrruss
Gilgamesh
0
1
8
4
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,916
Damage
48,180
62,231
Taken
76,891
52,490
Mitigated
65,152
15,571
Healing
8,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
11,358
2,107
0
1,952
16,056
7,335
1,244
3,945
12,111
0
63,960
L
Fenrir
7,074
618
0
1,951
14,406
11,568
0
3,851
10,555
0
40,346
L
Xing Tian
Drushtin
Xing Tian
11,760
648
0
1,553
16,177
19,725
0
5,557
10,620
21,587
0
L
Bellona
HellRazer23
Bellona
8,027
1,724
68
1,689
17,616
18,921
0
3,008
14,608
0
31,370
W
11,098
1,233
4,005
8,637
18,503
24,194
100
5,424
12,707
24,424
0
W
Bastet
Tonydile
Bastet
14,147
2,671
0
2,158
11,811
5,711
854
3,092
8,582
0
33,795
L
Kukulkan
TylerDied
Kukulkan
9,961
541
593
1,126
12,636
7,603
726
3,201
9,435
34,964
0
W
Merlin
ratfink333
Merlin
7,494
429
0
192
7,092
3,538
211
2,591
4,321
65,964
0
W
Gilgamesh
svrruss
Gilgamesh
6,936
1,625
0
228
16,655
14,893
52
6,837
9,467
2,827
15,554
W
24,241
10,235
0
351
8,170
4,154
1,394
2,458
5,433
0
62,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,182
Gold Earned
50,876
331
Minions Killed
295
0
Camps Cleared
0
1,774,366
Distance Traveled
1,650,886
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,395
712
112
7
0
323,473
2
L
Fenrir
10,379
649
53
3
0
350,752
0
L
Xing Tian
9,816
614
23
1
0
348,008
4
L
Bellona
9,432
590
46
3
0
311,148
1
W
Terra
11,153
697
32
2
0
365,282
3
W
Bastet
10,706
669
35
2
0
405,492
0
L
Kukulkan
9,854
616
61
4
0
317,505
1
W
Merlin
11,678
730
132
8
0
306,873
3
W
Gilgamesh
9,690
606
25
2
0
346,361
0
W
Skadi
11,955
747
107
7
0
350,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role