Player Matchup

Chaac
Chaac
DevouredCreaturz
Chaac
Level 85
God Stats
1W - 2L
1,706 SR
Queue Stats
13W - 13L
1,487 Elo+
Party 1
Zhong Kui
Zhong Kui
HEYimHOBO
Zhong Kui
Level 128
God Stats
4W - 1L
1,516 SR
Queue Stats
201W - 184L
1,550 Elo+
Party 1
Kuzenbo
Kuzenbo
Iahmno1
Kuzenbo
Level 126
God Stats
5W - 1L
1,602 SR
Queue Stats
38W - 7L
1,815 Elo+
Solo
The Morrigan
The Morrigan
Romking
The Morrigan
Level 84
God Stats
8W - 6L
1,596 SR
Queue Stats
18W - 18L
1,531 Elo+
Solo
Hachiman
Hachiman
bobtin
Hachiman
Level 96
God Stats
2W - 1L
1,395 SR
Queue Stats
47W - 62L
1,447 Elo+
Party 1
Team Averages
Level 104
1,563 SR
1,566 Elo+

VS

Team Averages
Level 130
1,576 SR
1,555 Elo+
Ao Kuang
Ao Kuang
LordCyclone
Ao Kuang
Level 104
God Stats
3W - 6L
1,440 SR
Queue Stats
84W - 73L
1,502 Elo+
Party 3
Jormungandr
Jormungandr
Xecutie
Jormungandr
Level 108
God Stats
1W - 1L
1,941 SR
Queue Stats
61W - 64L
1,554 Elo+
Party 3
Chaac
Chaac
Zionelle
Chaac
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
404W - 385L
1,600 Elo+
Solo
Charybdis
Charybdis
cymba3193
Charybdis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,496 Elo+
Party 2
Janus
Janus
xWDx
Janus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 5
8,623
479
7,208
12,546
12,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
HEYimHOBO
Zhong Kui
16
6 / 1 / 5
10,414
579
10,059
10,929
8,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
Iahmno1
Kuzenbo
16
18 / 1 / 5
11,585
644
17,526
13,629
12,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

The Morrigan
Romking
The Morrigan
16
3 / 2 / 5
9,739
541
8,479
13,904
6,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
bobtin
Hachiman
14
2 / 2 / 4
8,748
486
6,431
10,870
4,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
LordCyclone
Ao Kuang
13
1 / 8 / 1
8,320
462
3,214
16,702
5,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Xecutie
Jormungandr
10
1 / 6 / 1
7,180
399
8,390
16,480
12,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Zionelle
Chaac
12
0 / 9 / 2
7,554
420
6,179
18,145
9,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
cymba3193
Charybdis
13
1 / 3 / 1
8,076
449
7,175
10,711
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
xWDx
Janus
13
2 / 5 / 1
8,555
475
5,069
12,834
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
31
Kills
5
6
Deaths
31
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
Zhong Kui
HEYimHOBO
Zhong Kui
6
1
5
8.5
W
Kuzenbo
Iahmno1
Kuzenbo
18
1
5
20.5
L
Ao Kuang
LordCyclone
Ao Kuang
1
8
1
0.19
W
The Morrigan
Romking
The Morrigan
3
2
5
2.75
L
Jormungandr
Xecutie
Jormungandr
1
6
1
0.25
L
Chaac
Zionelle
Chaac
0
9
2
0.11
W
Hachiman
bobtin
Hachiman
2
2
4
2
L
Charybdis
cymba3193
Charybdis
1
3
1
0.5
L
Janus
xWDx
Janus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,703
Damage
30,027
61,878
Taken
74,872
43,954
Mitigated
36,393
22,160
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,208
1,609
0
4,464
12,546
12,553
168
3,174
9,332
0
32,934
W
Zhong Kui
HEYimHOBO
Zhong Kui
10,059
1,089
0
4,556
10,929
8,257
26
4,335
6,392
81,435
1,774
W
Kuzenbo
Iahmno1
Kuzenbo
17,526
5,691
0
1,578
13,629
12,567
168
5,031
8,506
60,503
0
L
Ao Kuang
LordCyclone
Ao Kuang
3,214
604
0
2,138
16,702
5,672
19
7,511
8,829
55,393
0
W
The Morrigan
Romking
The Morrigan
8,479
2,550
0
7,736
13,904
6,286
0
1,743
12,075
83,608
0
L
Jormungandr
Xecutie
Jormungandr
8,390
1,454
0
1,297
16,480
12,805
0
7,520
8,660
27,745
0
L
Chaac
Zionelle
Chaac
6,179
829
0
2,446
18,145
9,545
735
7,938
9,885
0
42,096
W
Hachiman
bobtin
Hachiman
6,431
3,833
0
3,826
10,870
4,291
1,120
2,758
8,074
0
70,341
L
Charybdis
cymba3193
Charybdis
7,175
2,928
0
4,581
10,711
3,549
0
1,879
8,782
0
57,879
L
Janus
xWDx
Janus
5,069
270
0
2,029
12,834
4,822
0
9,654
2,761
58,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,109
Gold Earned
39,685
535
Minions Killed
419
0
Camps Cleared
0
1,717,369
Distance Traveled
1,503,632
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,623
479
37
2
0
354,066
6
W
Zhong Kui
10,414
579
143
8
0
349,602
1
W
Kuzenbo
11,585
644
100
6
0
401,476
1
L
Ao Kuang
8,320
462
95
5
0
305,863
0
W
The Morrigan
9,739
541
143
8
0
317,925
1
L
Jormungandr
7,180
399
30
2
0
302,079
5
L
Chaac
7,554
420
73
4
0
277,326
3
W
Hachiman
8,748
486
112
6
0
294,300
1
L
Charybdis
8,076
449
111
6
0
285,505
2
L
Janus
8,555
475
110
6
0
332,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role