Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DaddyKazz
Arachne
Level 144
God Stats
2W - 3L
1,616 SR
Queue Stats
12W - 15L
1,495 Elo+
Solo
Tyr
Tyr
Moldypop
Tyr
Level 158
God Stats
45W - 53L
1,426 SR
Queue Stats
441W - 491L
1,336 Elo+
Solo
Ishtar
Ishtar
Sayhaaa
Ishtar
Level 101
God Stats
1W - 3L
1,777 SR
Queue Stats
45W - 35L
1,458 Elo+
Solo
Ymir
Ymir
onebaddawg88
Ymir
Level 88
God Stats
7W - 14L
1,343 SR
Queue Stats
286W - 323L
1,317 Elo+
Solo
Team Averages
Level 113
1,532 SR
1,421 Elo+

VS

Team Averages
Level 93
1,510 SR
1,378 Elo+
Nike
Nike
Afro-seneca_Mal
Nike
Level 66
God Stats
3W - 5L
1,518 SR
Queue Stats
64W - 76L
1,359 Elo+
Party 1
Skadi
Skadi
MAXlMUSSY
Skadi
Level 116
God Stats
27W - 23L
1,588 SR
Queue Stats
228W - 268L
1,417 Elo+
Solo
Jing Wei
Jing Wei
QuietColt253469
Jing Wei
Level 64
God Stats
4W - 2L
1,510 SR
Queue Stats
89W - 106L
1,379 Elo+
Solo
Athena
Athena
TSMFTXNoodle
Athena
Level 92
God Stats
4W - 4L
1,465 SR
Queue Stats
71W - 94L
1,380 Elo+
Party 1
Merlin
Merlin
X_-Ochoa-_X
Merlin
Level 128
God Stats
22W - 18L
1,467 SR
Queue Stats
429W - 464L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 3 / 4
8,067
538
6,737
18,036
7,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
DaddyKazz
Arachne
10
7 / 3 / 1
7,401
493
7,568
12,978
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

12
0 / 1 / 1
7,391
493
9,870
11,830
9,717
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
Sayhaaa
Ishtar
11
0 / 0 / 0
6,459
431
5,401
9,231
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 0 / 1
7,070
471
3,608
9,551
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 0
8,311
554
7,535
11,582
8,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
MAXlMUSSY
Skadi
13
1 / 3 / 2
7,699
513
8,377
11,358
4,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
13
0 / 0 / 0
7,420
495
6,041
6,719
2,410
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
10
0 / 1 / 2
6,775
452
3,943
14,277
10,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
13
2 / 3 / 1
7,949
530
11,271
8,697
3,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
8
Kills
7
7
Deaths
8
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
4
0.67
W
4
1
0
4
L
Arachne
DaddyKazz
Arachne
7
3
1
2.5
W
Skadi
MAXlMUSSY
Skadi
1
3
2
0.67
L
0
1
1
0.5
W
Jing Wei
0
0
0
0
L
Ishtar
Sayhaaa
Ishtar
0
0
0
0
W
Athena
0
1
2
1
W
Merlin
2
3
1
0.83
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,184
Damage
37,167
61,626
Taken
52,633
32,844
Mitigated
29,108
25,380
Healing
16,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,737
2,158
0
7,846
18,036
7,959
802
9,675
8,361
0
67,794
W
7,535
2,041
0
3,640
11,582
8,282
171
152
11,430
0
50,168
L
Arachne
DaddyKazz
Arachne
7,568
5,615
0
4,084
12,978
4,891
0
1,975
11,003
0
27,156
W
Skadi
MAXlMUSSY
Skadi
8,377
3,691
0
4,720
11,358
4,325
288
944
10,414
0
63,737
L
9,870
3,474
0
4,062
11,830
9,717
1,152
1,119
10,711
0
56,415
W
Jing Wei
6,041
3,575
246
3,507
6,719
2,410
495
728
5,991
0
60,900
L
Ishtar
Sayhaaa
Ishtar
5,401
3,307
0
4,628
9,231
3,369
0
2,202
7,029
0
46,253
W
Athena
3,943
1,686
0
2,846
14,277
10,948
26
1,784
12,493
22,850
0
W
Merlin
11,271
1,582
0
2,029
8,697
3,143
1,168
0
8,697
60,112
0
L
3,608
765
493
4,267
9,551
6,908
0
1,221
8,330
25,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,388
Gold Earned
38,154
372
Minions Killed
434
0
Camps Cleared
0
1,378,590
Distance Traveled
1,400,391
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,067
538
104
7
0
264,511
4
W
Nike
8,311
554
86
6
0
271,230
0
L
Arachne
7,401
493
46
3
0
318,405
1
W
Skadi
7,699
513
103
7
0
314,407
0
L
Tyr
7,391
493
90
6
0
284,633
2
W
Jing Wei
7,420
495
112
7
0
270,411
6
L
Ishtar
6,459
431
87
6
0
276,191
2
W
Athena
6,775
452
33
2
0
306,704
3
W
Merlin
7,949
530
100
7
0
237,639
1
L
Ymir
7,070
471
45
3
0
234,850
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role