Player Matchup

Danzaburou
Danzaburou
DustinCC
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,409 Elo+
Solo
King Arthur
King Arthur
HinataSm1
King Arthur
Level 25
God Stats
4W - 0L
1,751 SR
Queue Stats
43W - 30L
1,520 Elo+
Solo
Yemoja
Yemoja
Leostrus
Yemoja
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 67L
1,519 Elo+
Solo
Charybdis
Charybdis
Nimprex
Charybdis
Level 28
God Stats
4W - 1L
1,570 SR
Queue Stats
75W - 98L
1,463 Elo+
Party 1
Sol
Sol
PureData
Sol
Level 55
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 70L
1,530 Elo+
Party 1
Team Averages
Level 30
1,564 SR
1,488 Elo+

VS

Team Averages
Level 37
1,386 SR
1,480 Elo+
Yemoja
Yemoja
Beldan
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,702 Elo+
Party 2
Da Ji
Da Ji
EverythingsAOkay
Da Ji
Level 28
God Stats
0W - 4L
1,202 SR
Queue Stats
87W - 107L
1,430 Elo+
Solo
Mercury
Mercury
LukeBu
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tyr
Tyr
MidgetArms696
Tyr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,317 Elo+
Solo
Jormungandr
Jormungandr
RickyBobbySD
Jormungandr
Level 84
God Stats
2W - 5L
1,229 SR
Queue Stats
105W - 125L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DustinCC
Danzaburou
19
5 / 2 / 20
12,383
688
14,469
17,534
9,603
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
HinataSm1
King Arthur
20
5 / 2 / 19
12,696
705
27,120
28,178
33,867
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Leostrus
Yemoja
20
2 / 2 / 25
11,989
666
10,571
19,351
18,846
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
Nimprex
Charybdis
20
8 / 3 / 20
12,869
715
23,850
16,742
9,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
15 / 2 / 15
14,213
790
42,524
23,747
12,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Beldan
Yemoja
18
1 / 5 / 3
10,623
590
6,233
26,053
27,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
2 / 9 / 6
10,883
605
18,646
25,218
15,115
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
LukeBu
Mercury
17
1 / 8 / 3
9,778
543
9,532
22,653
13,481
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 4 / 4
9,552
531
4,553
22,437
27,104
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
RickyBobbySD
Jormungandr
20
5 / 9 / 3
14,245
791
32,936
33,910
44,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
29
35
Kills
10
11
Deaths
35
99
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Beldan
Yemoja
1
5
3
0.5
W
Danzaburou
DustinCC
Danzaburou
5
2
20
7.5
L
2
9
6
0.56
W
King Arthur
HinataSm1
King Arthur
5
2
19
7.25
W
Yemoja
Leostrus
Yemoja
2
2
25
7.25
L
Mercury
LukeBu
Mercury
1
8
3
0.31
L
1
4
4
0.75
W
Charybdis
Nimprex
Charybdis
8
3
20
6
W
15
2
15
11.25
L
Jormungandr
RickyBobbySD
Jormungandr
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,534
Damage
71,900
105,552
Taken
130,271
84,473
Mitigated
127,399
50,698
Healing
36,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Beldan
Yemoja
6,233
2,335
13,585
7,090
26,053
27,346
60
10,278
15,775
13,606
0
W
Danzaburou
DustinCC
Danzaburou
14,469
8,680
482
4,615
17,534
9,603
3,654
7,078
9,578
0
24,377
L
18,646
2,904
1,274
1,339
25,218
15,115
0
8,700
16,402
0
26,325
W
King Arthur
HinataSm1
King Arthur
27,120
2,153
2,944
5,461
28,178
33,867
44
8,169
20,009
0
43,956
W
Yemoja
Leostrus
Yemoja
10,571
2,115
12,849
5,647
19,351
18,846
1,269
8,580
10,771
24,989
0
L
Mercury
LukeBu
Mercury
9,532
3,356
1,128
1,734
22,653
13,481
0
9,366
13,173
0
19,379
L
4,553
848
0
1,335
22,437
27,104
60
8,446
13,878
0
10,870
W
Charybdis
Nimprex
Charybdis
23,850
13,301
557
5,469
16,742
9,703
932
5,562
11,180
0
50,205
W
42,524
20,165
3,010
9,664
23,747
12,454
2,550
9,780
13,967
69,216
0
L
Jormungandr
RickyBobbySD
Jormungandr
32,936
4,568
1,533
7,235
33,910
44,353
160
15,904
17,948
69,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,150
Gold Earned
55,081
184
Minions Killed
150
0
Camps Cleared
0
1,572,972
Distance Traveled
1,442,788
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,623
590
6
0
0
279,802
0
W
Danzaburou
12,383
688
25
1
0
327,865
4
L
Da Ji
10,883
605
23
1
0
282,541
1
W
King Arthur
12,696
705
30
2
0
351,401
1
W
Yemoja
11,989
666
24
1
0
307,550
0
L
Mercury
9,778
543
25
1
0
309,810
0
L
Tyr
9,552
531
21
1
0
301,600
1
W
Charybdis
12,869
715
53
3
0
271,259
0
W
Sol
14,213
790
52
3
0
314,897
2
L
Jormungandr
14,245
791
75
4
0
269,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role