Player Matchup

Bacchus
Bacchus
Diamond II
Geneith
Bacchus
Diamond II
Level 149
God Stats
4W - 1L
1,962 SR
Queue Stats
48W - 27L
2,286 MMR
Party 1
Kukulkan
Kukulkan
Diamond II
KingMatthaisVI
Kukulkan
Diamond II
Level 127
God Stats
5W - 17L
1,543 SR
Queue Stats
100W - 111L
2,698 MMR
Solo
Ne Zha
Ne Zha
Masters
SanctionedOG
Ne Zha
Masters
Level 160
God Stats
8W - 5L
1,676 SR
Queue Stats
65W - 44L
2,819 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,727 SR
2,601 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 96
1,824 SR
2,561 MMR
Kali
Kali
Platinum IV
Ivancuhh
Kali
Platinum IV
Level 156
God Stats
1W - 1L
1,564 SR
Queue Stats
73W - 97L
1,711 MMR
Solo
Chang'e
Chang'e
Masters
Peeqa
Chang'e
Masters
Level 67
God Stats
12W - 1L
2,048 SR
Queue Stats
276W - 81L
2,952 MMR
Party 2
Mulan
Mulan
Masters
lilMMR
Mulan
Masters
Level 66
God Stats
6W - 1L
1,860 SR
Queue Stats
263W - 63L
3,021 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Geneith
Bacchus
14
1 / 2 / 4
8,878
634
6,286
16,598
25,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
15
2 / 3 / 3
9,809
701
10,422
10,174
4,707
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
14
2 / 5 / 3
9,387
671
10,126
13,980
6,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Baba YagaAh Muzen CabShivaAo KuangAtlas

VS

Bans
SobekThanatosAresAchillesKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
1 / 3 / 4
9,549
682
6,728
13,225
7,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Peeqa
Chang'e
17
3 / 1 / 5
10,754
768
14,164
12,974
5,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
lilMMR
Mulan
17
6 / 1 / 3
11,504
822
15,311
15,095
17,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
5
Kills
10
10
Deaths
5
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Geneith
Bacchus
1
2
4
1.5
W
Kali
1
3
4
1
L
Kukulkan
2
3
3
1.17
W
Chang'e
Peeqa
Chang'e
3
1
5
5.5
L
Ne Zha
2
5
3
0.7
W
Mulan
lilMMR
Mulan
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,834
Damage
36,203
40,752
Taken
41,294
36,916
Mitigated
30,703
6,182
Healing
15,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Geneith
Bacchus
6,286
851
0
2,247
16,598
25,368
0
6,456
10,142
13,251
0
W
Kali
6,728
3,102
0
1,966
13,225
7,222
0
5,743
7,482
0
44,778
L
Kukulkan
10,422
1,323
0
1,460
10,174
4,707
0
2,872
7,302
47,992
0
W
Chang'e
Peeqa
Chang'e
14,164
901
1,993
4,751
12,974
5,667
894
5,888
7,086
59,940
0
L
Ne Zha
10,126
3,273
0
2,475
13,980
6,841
0
4,878
9,102
0
37,428
W
Mulan
lilMMR
Mulan
15,311
2,732
797
6,172
15,095
17,814
396
5,325
9,770
0
44,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,074
Gold Earned
31,807
157
Minions Killed
209
0
Camps Cleared
0
775,967
Distance Traveled
832,923
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,878
634
10
1
0
291,953
7
W
Kali
9,549
682
54
4
0
270,562
6
L
Kukulkan
9,809
701
103
7
0
242,031
3
W
Chang'e
10,754
768
103
7
0
270,905
4
L
Ne Zha
9,387
671
44
3
0
241,983
4
W
Mulan
11,504
822
52
4
0
291,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role