Player Matchup

Sun Wukong
Sun Wukong
AriuZShmagles
Sun Wukong
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,313 Elo+
Party 2
Yemoja
Yemoja
Ragnaroxe
Yemoja
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 8L
1,335 Elo+
Party 2
He Bo
He Bo
Skillbros
He Bo
Level 107
God Stats
3W - 2L
1,892 SR
Queue Stats
334W - 372L
1,491 Elo+
Solo
Team Averages
Level 80
1,631 SR
1,380 Elo+

VS

Team Averages
Level 122
1,506 SR
1,640 Elo+
Ah Puch
Ah Puch
AgusTiiNnXxMc
Ah Puch
Level 46
God Stats
3W - 5L
1,321 SR
Queue Stats
44W - 89L
1,321 Elo+
Solo
Chaac
Chaac
Lockhat
Chaac
Level 159
God Stats
4W - 1L
1,684 SR
Queue Stats
222W - 91L
1,785 Elo+
Party 1
Tyr
Tyr
SquallLeonhard
Tyr
Level 160
God Stats
3W - 1L
1,514 SR
Queue Stats
196W - 75L
1,813 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AriuZShmagles
Sun Wukong
16
1 / 5 / 1
10,220
601
14,592
23,079
24,751
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Ragnaroxe
Yemoja
17
1 / 1 / 1
11,984
705
6,578
13,223
19,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

He Bo
Skillbros
He Bo
16
1 / 8 / 0
10,378
610
8,518
21,051
10,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
1 / 2 / 8
11,502
677
12,843
12,857
5,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Lockhat
Chaac
19
8 / 0 / 6
13,254
780
21,266
22,321
24,775
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
5 / 1 / 9
12,829
755
14,640
27,173
26,423
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
14
14
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
1
2
8
2.5
L
Sun Wukong
AriuZShmagles
Sun Wukong
1
5
1
0.3
W
Chaac
Lockhat
Chaac
8
0
6
11
L
Yemoja
Ragnaroxe
Yemoja
1
1
1
1.5
L
He Bo
Skillbros
He Bo
1
8
0
0.13
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,688
Damage
48,749
57,353
Taken
62,351
54,936
Mitigated
57,183
13,674
Healing
29,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
12,843
679
0
3,826
12,857
5,985
768
3,952
8,905
65,728
0
L
Sun Wukong
AriuZShmagles
Sun Wukong
14,592
3,609
0
5,712
23,079
24,751
0
5,329
17,750
0
49,088
W
Chaac
Lockhat
Chaac
21,266
2,018
0
11,931
22,321
24,775
1,779
4,806
17,515
0
58,514
L
Yemoja
Ragnaroxe
Yemoja
6,578
1,468
3,081
2,829
13,223
19,968
0
4,560
8,663
21,653
0
L
He Bo
Skillbros
He Bo
8,518
368
148
1,904
21,051
10,217
0
2,997
18,054
62,674
0
W
14,640
1,639
1,157
12,996
27,173
26,423
1,046
6,375
18,892
0
46,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,582
Gold Earned
37,585
194
Minions Killed
234
0
Camps Cleared
0
901,429
Distance Traveled
1,084,961
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,502
677
115
7
0
303,891
0
L
Sun Wukong
10,220
601
47
3
0
317,954
3
W
Chaac
13,254
780
77
5
0
360,723
2
L
Yemoja
11,984
705
34
2
0
303,827
1
L
He Bo
10,378
610
113
7
0
279,648
4
W
Tyr
12,829
755
42
2
0
420,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role