Player Matchup

Lancelot
Lancelot
DF tex223
Lancelot
Level 129
God Stats
3W - 3L
1,414 SR
Queue Stats
523W - 538L
1,435 Elo+
Party 1
Nemesis
Nemesis
EvilKing5000
Nemesis
Level 149
God Stats
1W - 2L
1,144 SR
Queue Stats
79W - 117L
1,379 Elo+
Solo
Rama
Rama
Ki11ER5972
Rama
Level 69
God Stats
5W - 6L
1,152 SR
Queue Stats
436W - 474L
1,442 Elo+
Party 1
Raijin
Raijin
XReaper509CrewX
Raijin
Level 112
God Stats
11W - 8L
1,549 SR
Queue Stats
453W - 484L
1,429 Elo+
Party 1
Ra
Ra
aianthoni89
Ra
Level 143
God Stats
2W - 4L
1,328 SR
Queue Stats
222W - 225L
1,373 Elo+
Solo
Team Averages
Level 120
1,317 SR
1,412 Elo+

VS

Team Averages
Level 72
1,516 SR
1,303 Elo+
Sylvanus
Sylvanus
BOOMBOOMBADABING
Sylvanus
Level 104
God Stats
2W - 3L
1,369 SR
Queue Stats
96W - 133L
1,319 Elo+
Party 2
Bakasura
Bakasura
Detective J4521
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,167 Elo+
Solo
Jormungandr
Jormungandr
L3GSpR34Der
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,257 Elo+
Party 2
Hera
Hera
moelestorr
Hera
Level 64
God Stats
1W - 2L
1,710 SR
Queue Stats
77W - 104L
1,387 Elo+
Solo
Achilles
Achilles
trethekillercrok
Achilles
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 52L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DF tex223
Lancelot
20
6 / 5 / 8
15,025
715
18,155
27,472
17,997
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
EvilKing5000
Nemesis
17
1 / 7 / 9
12,050
574
9,055
30,220
15,143
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
8 / 8 / 6
14,135
673
22,204
26,492
11,216
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
1 / 3 / 13
13,513
643
16,336
16,863
8,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
6 / 1 / 13
15,746
750
18,819
18,949
9,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 16
12,838
611
10,551
22,160
27,203
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
4
0 / 1 / 1
6,002
286
0
1,338
577
Jormungandr
L3GSpR34Der
Jormungandr
19
0 / 7 / 10
11,997
571
10,561
24,007
15,422
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
7 / 5 / 12
13,866
660
42,711
16,059
9,097
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 7 / 5
14,410
686
29,742
35,863
51,674
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
65
22
Kills
21
24
Deaths
22
49
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
2
16
5
W
Lancelot
DF tex223
Lancelot
6
5
8
2
L
Bakasura
0
1
1
0.5
W
Nemesis
EvilKing5000
Nemesis
1
7
9
0.79
W
8
8
6
1.38
L
Jormungandr
L3GSpR34Der
Jormungandr
0
7
10
0.71
W
1
3
13
2.5
W
6
1
13
12.5
L
7
5
12
2.6
L
12
7
5
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,569
Damage
93,565
119,996
Taken
99,427
62,336
Mitigated
103,973
60,854
Healing
37,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,551
4,073
7,938
11,389
22,160
27,203
243
7,725
14,435
22,935
0
W
Lancelot
DF tex223
Lancelot
18,155
4,740
3,727
8,719
27,472
17,997
1,758
11,791
13,810
0
44,896
L
Bakasura
0
0
0
0
1,338
577
0
879
459
0
0
W
Nemesis
EvilKing5000
Nemesis
9,055
2,706
213
4,975
30,220
15,143
1,693
17,517
12,276
0
15,574
W
22,204
11,469
2,476
4,521
26,492
11,216
3,562
15,497
10,721
0
52,226
L
Jormungandr
L3GSpR34Der
Jormungandr
10,561
4,249
789
1,444
24,007
15,422
364
9,324
14,683
31,262
0
W
16,336
1,044
1,342
3,228
16,863
8,035
974
8,929
7,625
40,191
0
W
18,819
1,902
18,737
12,916
18,949
9,945
1,859
10,089
8,504
69,326
0
L
42,711
11,045
1,265
1,553
16,059
9,097
238
5,500
10,559
88,570
0
L
29,742
4,804
779
11,995
35,863
51,674
863
11,727
24,136
0
51,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,469
Gold Earned
59,113
250
Minions Killed
187
0
Camps Cleared
0
1,895,829
Distance Traveled
1,354,529
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,838
611
19
1
0
351,478
4
W
Lancelot
15,025
715
52
2
0
406,715
0
L
Bakasura
6,002
286
0
0
0
0
0
W
Nemesis
12,050
574
15
1
0
377,536
0
W
Rama
14,135
673
46
2
0
331,784
3
L
Jormungandr
11,997
571
32
2
0
310,324
0
W
Raijin
13,513
643
49
2
0
384,419
0
W
Ra
15,746
750
88
4
0
395,375
1
L
Hera
13,866
660
91
4
0
343,814
1
L
Achilles
14,410
686
45
2
0
348,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role