Player Matchup

Thor
Thor
Cheezes1
Thor
Level 29
God Stats
13W - 9L
1,500 SR
Queue Stats
115W - 100L
1,294 Elo+
Party 2
Vamana
Vamana
Ironsxigsts
Vamana
Level 32
God Stats
2W - 4L
1,500 SR
Queue Stats
41W - 75L
1,264 Elo+
Solo
Thoth
Thoth
Mitchgyre
Thoth
Level 22
God Stats
2W - 3L
1,208 SR
Queue Stats
6W - 13L
1,225 Elo+
Party 2
Sobek
Sobek
Monkeyspider808
Sobek
Level 37
God Stats
1W - 5L
1,354 SR
Queue Stats
113W - 106L
1,255 Elo+
Party 2
Chernobog
Chernobog
iMahnutz69
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,283 Elo+
Party 2
Team Averages
Level 27
1,412 SR
1,264 Elo+

VS

Team Averages
Level 39
1,445 SR
1,324 Elo+
Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
RighteousMonty
Mulan
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,232 Elo+
Party 1
Neith
Neith
SimpleSnake
Neith
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
18W - 51L
1,210 Elo+
Party 1
Ares
Ares
Snappyturtle4563
Ares
Level 49
God Stats
9W - 11L
1,451 SR
Queue Stats
47W - 76L
1,337 Elo+
Party 1
Sol
Sol
lordnoobtube123
Sol
Level 48
God Stats
4W - 7L
1,272 SR
Queue Stats
52W - 81L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
6 / 2 / 2
7,831
461
10,107
12,797
5,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
15
2 / 2 / 2
8,556
503
7,556
16,491
15,995
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thoth
Mitchgyre
Thoth
11
1 / 6 / 3
6,836
402
6,634
10,346
4,693
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 6 / 4
6,642
391
3,403
19,060
16,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
iMahnutz69
Chernobog
10
1 / 7 / 1
6,943
408
4,640
14,537
5,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
1 / 0 / 3
9,072
534
3,113
8,662
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 5 / 1
8,585
505
11,732
13,536
9,837
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

16
12 / 1 / 2
10,397
612
17,904
9,572
5,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 15
8,688
511
8,143
11,120
12,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
7 / 3 / 5
9,231
543
13,000
11,472
4,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
10
Kills
23
23
Deaths
10
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
3
2.5
L
Thor
6
2
2
3.5
L
Vamana
2
2
2
1.5
L
Thoth
Mitchgyre
Thoth
1
6
3
0.42
L
0
6
4
0.33
W
2
5
1
0.5
W
12
1
2
13
W
1
1
15
8.5
L
Chernobog
iMahnutz69
Chernobog
1
7
1
0.21
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,340
Damage
53,892
73,231
Taken
54,362
47,386
Mitigated
34,996
14,518
Healing
17,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,113
1,403
0
925
8,662
3,539
0
241
8,421
0
66,830
L
Thor
10,107
2,655
0
3,840
12,797
5,243
0
3,323
9,474
0
47,819
L
Vamana
7,556
3,544
0
2,376
16,491
15,995
364
838
15,653
0
62,347
L
Thoth
Mitchgyre
Thoth
6,634
122
0
265
10,346
4,693
575
7,272
3,074
37,697
0
L
3,403
329
0
4,966
19,060
16,024
0
6,151
12,289
18,044
0
W
11,732
1,806
0
4,218
13,536
9,837
838
282
13,254
0
62,700
W
17,904
9,560
0
2,187
9,572
5,068
3,834
2,453
7,119
0
77,090
W
8,143
328
0
3,117
11,120
12,119
101
2,050
9,070
19,620
0
L
Chernobog
iMahnutz69
Chernobog
4,640
2,938
0
3,071
14,537
5,431
0
3,559
10,978
0
34,342
W
13,000
3,678
479
6,653
11,472
4,433
2,215
5,011
6,461
65,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,808
Gold Earned
45,973
317
Minions Killed
452
0
Camps Cleared
0
1,403,048
Distance Traveled
1,574,058
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,072
534
113
7
0
373,294
0
L
Thor
7,831
461
81
5
0
303,776
2
L
Vamana
8,556
503
111
7
0
289,522
0
L
Thoth
6,836
402
42
2
0
248,190
0
L
Sobek
6,642
391
29
2
0
298,709
0
W
Mulan
8,585
505
92
5
0
261,348
3
W
Neith
10,397
612
127
7
0
299,104
1
W
Ares
8,688
511
14
1
0
335,327
5
L
Chernobog
6,943
408
54
3
0
262,851
0
W
Sol
9,231
543
106
6
0
304,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role