Player Matchup

Hercules
Hercules
Itzcoliuhqui100
Hercules
Level 158
God Stats
2W - 1L
1,808 SR
Queue Stats
25W - 36L
1,475 Elo+
Party 2
Agni
Agni
PAN FR4NCES
Agni
Level 112
God Stats
0W - 2L
1,567 SR
Queue Stats
8W - 6L
1,594 Elo+
Party 2
Neith
Neith
Titanswrath1103
Neith
Level 109
God Stats
14W - 14L
1,453 SR
Queue Stats
237W - 349L
1,385 Elo+
Solo
Team Averages
Level 126
1,609 SR
1,485 Elo+

VS

Team Averages
Level 81
1,535 SR
1,500 Elo+
Ares
Ares
FoolishFaz
Ares
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,618 Elo+
Party 1
Anhur
Anhur
MasterShiFu619
Anhur
Level 128
God Stats
1W - 0L
1,705 SR
Queue Stats
6W - 6L
1,513 Elo+
Party 1
Hera
Hera
lX Drexm lX
Hera
Level 79
God Stats
33W - 33L
1,401 SR
Queue Stats
277W - 348L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 1 / 5
7,376
738
3,385
6,318
4,999
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 2
8,363
836
5,319
4,342
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 5 / 4
7,475
748
6,902
9,777
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
7,096
710
4,292
9,248
7,992
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 3 / 3
8,061
806
6,424
7,702
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 4
8,045
805
3,794
5,929
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
7
Kills
7
7
Deaths
7
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Hercules
1
1
5
3.5
W
3
3
3
1.5
L
5
1
2
6
L
1
5
4
0.6
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,606
Damage
14,510
20,437
Taken
22,879
9,781
Mitigated
13,536
2,453
Healing
3,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,292
507
227
1,452
9,248
7,992
41
2,302
6,946
11,247
0
L
Hercules
3,385
829
0
1,341
6,318
4,999
322
3,012
3,306
0
11,421
W
6,424
2,459
0
1,385
7,702
3,199
0
2,340
5,362
0
31,083
L
5,319
976
0
57
4,342
1,488
624
2,168
2,174
30,189
0
L
6,902
2,981
0
1,055
9,777
3,294
128
3,035
6,742
0
26,667
W
3,794
386
0
480
5,929
2,345
556
689
5,240
29,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,214
Gold Earned
23,202
115
Minions Killed
121
0
Camps Cleared
0
504,032
Distance Traveled
550,517
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,096
710
13
1
0
193,929
0
L
Hercules
7,376
738
17
2
0
159,267
3
W
Anhur
8,061
806
63
6
0
168,383
3
L
Agni
8,363
836
48
5
0
187,973
3
L
Neith
7,475
748
50
5
0
156,792
0
W
Hera
8,045
805
45
5
0
188,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role