Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Basillious
Hades
Level 118
God Stats
26W - 18L
1,502 SR
Queue Stats
138W - 227L
1,330 Elo+
Solo
Merlin
Merlin
Ojczul
Merlin
Level 92
God Stats
23W - 16L
1,485 SR
Queue Stats
169W - 179L
1,468 Elo+
Solo
Hachiman
Hachiman
RONIN11
Hachiman
Level 128
God Stats
6W - 0L
1,526 SR
Queue Stats
96W - 106L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheCalzor
Tsukuyomi
Level 38
God Stats
4W - 1L
1,240 SR
Queue Stats
16W - 16L
1,423 Elo+
Solo
Team Averages
Level 105
1,451 SR
1,435 Elo+

VS

Team Averages
Level 67
1,432 SR
1,388 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Complexis
The Morrigan
Level 35
God Stats
1W - 5L
1,294 SR
Queue Stats
20W - 19L
1,429 Elo+
Party 1
Bellona
Bellona
Serefsizicin
Bellona
Level 64
God Stats
11W - 7L
1,584 SR
Queue Stats
36W - 37L
1,418 Elo+
Party 1
Thor
Thor
Tegahlad
Thor
Level 43
God Stats
0W - 3L
1,282 SR
Queue Stats
35W - 52L
1,450 Elo+
Solo
Khepri
Khepri
Xabrat
Khepri
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 2 / 2
9,707
571
12,211
9,000
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hades
12
1 / 3 / 4
8,064
474
8,482
16,407
15,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Ojczul
Merlin
17
4 / 2 / 2
10,147
597
9,039
8,632
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
RONIN11
Hachiman
12
2 / 5 / 0
7,486
440
6,228
12,249
4,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
TheCalzor
Tsukuyomi
14
7 / 3 / 3
9,420
554
13,351
14,241
5,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 5 / 0
10,534
620
20,305
24,372
9,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
Complexis
The Morrigan
13
2 / 4 / 1
8,254
486
5,214
9,214
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Serefsizicin
Bellona
15
1 / 3 / 2
9,330
549
5,746
16,504
15,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
17
3 / 0 / 1
10,035
590
6,412
13,910
6,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Xabrat
Khepri
10
0 / 3 / 6
7,372
434
3,511
10,432
8,850
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
15
Kills
15
15
Deaths
15
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
2
1
L
Sol
 
Sol
9
5
0
1.8
W
Hades
1
3
4
1
L
The Morrigan
Complexis
The Morrigan
2
4
1
0.63
W
Merlin
Ojczul
Merlin
4
2
2
2.5
W
Hachiman
RONIN11
Hachiman
2
5
0
0.4
L
Bellona
Serefsizicin
Bellona
1
3
2
0.67
L
Thor
3
0
1
3.5
W
Tsukuyomi
TheCalzor
Tsukuyomi
7
3
3
2.83
L
Khepri
Xabrat
Khepri
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,311
Damage
41,188
60,529
Taken
74,432
32,522
Mitigated
44,375
17,623
Healing
27,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,211
1,080
0
3,046
9,000
3,784
0
917
8,083
85,941
0
L
Sol
 
Sol
20,305
10,218
0
13,487
24,372
9,867
3,241
7,477
16,895
96,711
4,289
W
Hades
8,482
1,618
15
5,269
16,407
15,199
0
10,112
6,295
41,230
0
L
The Morrigan
Complexis
The Morrigan
5,214
1,044
0
850
9,214
3,764
0
3,163
6,051
50,930
468
W
Merlin
Ojczul
Merlin
9,039
682
222
2,468
8,632
3,412
0
2,672
5,960
96,469
0
W
Hachiman
RONIN11
Hachiman
6,228
3,390
0
2,685
12,249
4,571
0
9,683
2,566
0
33,099
L
Bellona
Serefsizicin
Bellona
5,746
1,835
0
5,981
16,504
15,202
0
11,336
5,168
0
63,978
L
Thor
6,412
1,068
0
6,555
13,910
6,692
7
4,618
9,292
0
99,777
W
Tsukuyomi
TheCalzor
Tsukuyomi
13,351
4,911
0
3,918
14,241
5,556
0
5,087
9,154
0
61,247
L
Khepri
Xabrat
Khepri
3,511
906
0
600
10,432
8,850
190
3,138
7,294
16,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,824
Gold Earned
45,525
495
Minions Killed
574
0
Camps Cleared
0
1,641,509
Distance Traveled
1,605,004
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,707
571
146
9
0
322,618
9
L
Sol
10,534
620
143
8
0
262,423
2
W
Hades
8,064
474
41
2
0
294,355
6
L
The Morrigan
8,254
486
106
6
0
311,895
1
W
Merlin
10,147
597
161
9
0
336,231
5
W
Hachiman
7,486
440
57
3
0
323,249
11
L
Bellona
9,330
549
142
8
0
354,273
2
L
Thor
10,035
590
168
10
0
369,411
4
W
Tsukuyomi
9,420
554
90
5
0
365,056
0
L
Khepri
7,372
434
15
1
0
307,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role