Player Matchup

Ao Kuang
Ao Kuang
Deptraineem
Ao Kuang
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 139L
1,515 Elo+
Solo
Medusa
Medusa
NoBankr
Medusa
Level 156
God Stats
6W - 4L
1,625 SR
Queue Stats
403W - 341L
1,590 Elo+
Party 3
Hera
Hera
VERBBBAY
Hera
Level 45
God Stats
4W - 5L
1,533 SR
Queue Stats
112W - 118L
1,507 Elo+
Party 2
Odin
Odin
damonator6
Odin
Level 28
God Stats
2W - 2L
1,645 SR
Queue Stats
65W - 64L
1,501 Elo+
Party 2
Ra
Ra
keyazoom
Ra
Level 149
God Stats
0W - 2L
1,302 SR
Queue Stats
659W - 632L
1,566 Elo+
Party 3
Team Averages
Level 81
1,521 SR
1,536 Elo+

VS

Team Averages
Level 99
1,536 SR
1,728 Elo+
He Bo
He Bo
HydraYeet
He Bo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
317W - 236L
1,559 Elo+
Party 4
Terra
Terra
SupportRage
Terra
Level 28
God Stats
2W - 0L
1,736 SR
Queue Stats
270W - 28L
1,881 Elo+
Party 1
Vulcan
Vulcan
TattooedMatthew
Vulcan
Level 26
God Stats
1W - 2L
1,172 SR
Queue Stats
50W - 37L
1,523 Elo+
Party 4
Thoth
Thoth
chrοnic
Thoth
Level 138
God Stats
1W - 2L
1,579 SR
Queue Stats
314W - 155L
1,799 Elo+
Party 1
Chiron
Chiron
iStarFire
Chiron
Level 158
God Stats
11W - 4L
1,692 SR
Queue Stats
965W - 316L
1,877 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Deptraineem
Ao Kuang
15
4 / 3 / 2
9,176
834
6,116
13,939
11,547
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
NoBankr
Medusa
14
5 / 7 / 4
8,634
785
14,681
16,607
5,900
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
14
3 / 6 / 4
7,951
723
7,595
10,112
3,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 5
8,890
808
4,728
13,435
13,493
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 7 / 7
8,044
731
2,904
11,905
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HydraYeet
He Bo
16
2 / 3 / 17
9,017
820
9,621
8,437
4,406
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 17
8,596
781
3,357
17,217
18,269
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
5 / 4 / 14
9,450
859
9,809
8,182
4,237
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thoth
chrοnic
Thoth
18
11 / 2 / 13
10,767
979
15,213
8,827
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chiron
iStarFire
Chiron
17
9 / 3 / 13
10,625
966
20,364
11,693
6,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
102
16
Kills
28
28
Deaths
16
22
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Deptraineem
Ao Kuang
4
3
2
1.67
W
He Bo
HydraYeet
He Bo
2
3
17
3.5
L
Medusa
NoBankr
Medusa
5
7
4
1
W
1
4
17
2.38
W
5
4
14
3
L
Hera
3
6
4
0.83
W
Thoth
chrοnic
Thoth
11
2
13
8.75
L
3
5
5
1.1
W
Chiron
iStarFire
Chiron
9
3
13
5.17
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,024
Damage
58,364
65,998
Taken
54,356
37,604
Mitigated
37,382
19,548
Healing
22,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Deptraineem
Ao Kuang
6,116
764
1,281
4,416
13,939
11,547
747
6,877
7,062
9,337
0
W
He Bo
HydraYeet
He Bo
9,621
425
524
761
8,437
4,406
1,343
3,838
4,599
19,488
0
L
Medusa
NoBankr
Medusa
14,681
6,989
1,054
4,316
16,607
5,900
781
10,357
6,250
0
27,687
W
3,357
654
9,932
5,140
17,217
18,269
128
3,139
14,078
6,023
0
W
9,809
2,334
0
0
8,182
4,237
1,003
3,068
5,114
18,379
0
L
Hera
7,595
1,301
823
1,022
10,112
3,211
508
7,211
2,901
21,126
0
W
Thoth
chrοnic
Thoth
15,213
409
303
1,216
8,827
3,960
2,400
2,700
6,127
35,223
0
L
4,728
1,035
266
850
13,435
13,493
93
6,167
7,268
0
12,793
W
Chiron
iStarFire
Chiron
20,364
9,479
2,733
2,241
11,693
6,510
3,127
3,870
7,823
0
40,380
L
2,904
343
3,611
1,909
11,905
3,453
148
7,388
4,517
12,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,695
Gold Earned
48,455
119
Minions Killed
134
0
Camps Cleared
0
983,606
Distance Traveled
1,046,362
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,176
834
18
2
0
201,010
0
W
He Bo
9,017
820
16
1
0
214,707
2
L
Medusa
8,634
785
26
2
0
202,344
1
W
Terra
8,596
781
4
0
0
195,252
5
W
Vulcan
9,450
859
26
2
0
213,345
1
L
Hera
7,951
723
34
3
0
198,074
0
W
Thoth
10,767
979
38
3
0
226,831
0
L
Odin
8,890
808
21
2
0
202,262
0
W
Chiron
10,625
966
50
5
0
196,227
3
L
Ra
8,044
731
20
2
0
179,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role