Player Matchup

Cthulhu
Cthulhu
AIIegedly
Cthulhu
Level 129
God Stats
3W - 1L
1,751 SR
Queue Stats
65W - 30L
1,765 Elo+
Party 2
Hel
Hel
GingySwag
Hel
Level 147
God Stats
2W - 0L
1,757 SR
Queue Stats
137W - 77L
1,787 Elo+
Party 2
Danzaburou
Danzaburou
Timedagger100
Danzaburou
Level 116
God Stats
6W - 2L
1,733 SR
Queue Stats
132W - 69L
1,791 Elo+
Party 2
Team Averages
Level 131
1,747 SR
1,781 Elo+

VS

Team Averages
Level 139
1,501 SR
1,529 Elo+
Ymir
Ymir
 
Ymir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Jkhersh13
Neith
Level 152
God Stats
1W - 1L
1,503 SR
Queue Stats
19W - 19L
1,485 Elo+
Solo
Agni
Agni
MulanOnDVD
Agni
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 141L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AIIegedly
Cthulhu
14
5 / 1 / 4
9,602
873
10,539
15,117
18,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 1 / 7
8,535
776
8,286
9,671
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Timedagger100
Danzaburou
14
4 / 0 / 6
9,281
844
9,475
10,933
5,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 2 / 2
7,235
658
5,963
14,822
15,436
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Jkhersh13
Neith
12
1 / 5 / 1
7,504
682
11,277
10,279
5,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 4 / 1
7,926
721
9,083
7,808
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
11
Kills
2
2
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
2
0.5
W
Cthulhu
AIIegedly
Cthulhu
5
1
4
7
W
2
1
7
5.5
L
Neith
Jkhersh13
Neith
1
5
1
0.3
L
1
4
1
0.38
W
Danzaburou
Timedagger100
Danzaburou
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,300
Damage
26,323
35,721
Taken
32,909
27,844
Mitigated
24,131
17,663
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,963
1,359
684
3,496
14,822
15,436
0
7,024
7,798
11,835
0
W
Cthulhu
AIIegedly
Cthulhu
10,539
1,245
771
2,381
15,117
18,278
0
6,182
8,935
26,128
0
W
8,286
894
5,802
5,773
9,671
4,513
357
3,373
6,298
27,713
0
L
Neith
Jkhersh13
Neith
11,277
4,771
0
1,648
10,279
5,020
70
6,840
3,439
0
35,532
L
9,083
684
0
750
7,808
3,675
0
4,978
2,830
32,677
0
W
Danzaburou
Timedagger100
Danzaburou
9,475
3,700
0
2,936
10,933
5,053
2,108
5,512
5,421
0
44,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,418
Gold Earned
22,665
164
Minions Killed
129
0
Camps Cleared
0
648,426
Distance Traveled
587,219
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,235
658
11
1
0
203,318
1
W
Cthulhu
9,602
873
46
4
0
207,900
3
W
Hel
8,535
776
48
4
0
226,606
1
L
Neith
7,504
682
57
5
0
183,711
2
L
Agni
7,926
721
61
6
0
200,190
2
W
Danzaburou
9,281
844
70
6
0
213,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role