Player Matchup

Heimdallr
Heimdallr
STWApolIo
Heimdallr
Level 29
God Stats
2W - 0L
1,657 SR
Queue Stats
40W - 18L
1,650 Elo+
Party 2
Artio
Artio
iTz_GoHaN_Op
Artio
Level 39
God Stats
6W - 0L
2,015 SR
Queue Stats
178W - 49L
1,734 Elo+
Party 2
Nu Wa
Nu Wa
xSMlTEx
Nu Wa
Level 29
God Stats
2W - 0L
1,804 SR
Queue Stats
142W - 7L
2,036 Elo+
Party 2
Team Averages
Level 32
1,825 SR
1,806 Elo+

VS

Team Averages
Level 125
1,559 SR
1,441 Elo+
Persephone
Persephone
EeryLawyer820
Persephone
Level 99
God Stats
4W - 2L
1,717 SR
Queue Stats
236W - 227L
1,484 Elo+
Party 1
Maui
Maui
RamThaGoat
Maui
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 84L
1,493 Elo+
Party 1
Izanami
Izanami
SebassD7
Izanami
Level 128
God Stats
33W - 50L
1,459 SR
Queue Stats
458W - 717L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
STWApolIo
Heimdallr
14
8 / 0 / 8
9,229
839
12,212
6,299
3,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 1 / 13
9,466
861
6,625
12,635
8,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nu Wa
xSMlTEx
Nu Wa
14
5 / 1 / 10
8,908
810
13,640
6,960
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
EeryLawyer820
Persephone
11
0 / 6 / 1
7,047
641
5,172
12,413
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 1
6,835
621
2,975
14,958
13,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
SebassD7
Izanami
11
1 / 4 / 0
6,942
631
4,539
11,419
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
1
2
Deaths
15
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Persephone
EeryLawyer820
Persephone
0
6
1
0.08
L
0
5
1
0.1
W
Heimdallr
STWApolIo
Heimdallr
8
0
8
12
L
Izanami
SebassD7
Izanami
1
4
0
0.25
W
3
1
13
9.5
W
Nu Wa
xSMlTEx
Nu Wa
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,477
Damage
12,686
25,894
Taken
38,790
14,556
Mitigated
22,234
12,663
Healing
6,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
EeryLawyer820
Persephone
5,172
692
195
2,757
12,413
4,521
0
6,615
5,792
22,893
0
L
2,975
700
195
2,148
14,958
13,148
0
6,798
8,160
12,679
0
W
Heimdallr
STWApolIo
Heimdallr
12,212
5,215
0
2,627
6,299
3,527
1,674
2,726
3,573
0
37,359
L
Izanami
SebassD7
Izanami
4,539
1,760
416
1,256
11,419
4,565
0
6,885
4,534
0
32,707
W
6,625
486
2,629
6,514
12,635
8,348
0
3,301
9,334
17,996
0
W
Nu Wa
xSMlTEx
Nu Wa
13,640
4,892
0
893
6,960
2,681
855
2,171
4,789
41,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,603
Gold Earned
20,824
118
Minions Killed
100
0
Camps Cleared
0
601,377
Distance Traveled
643,456
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,047
641
38
3
0
176,220
1
L
Maui
6,835
621
13
1
0
283,164
3
W
Heimdallr
9,229
839
55
5
0
189,218
0
L
Izanami
6,942
631
49
4
0
184,072
2
W
Artio
9,466
861
11
1
0
204,792
2
W
Nu Wa
8,908
810
52
5
0
207,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role