Player Matchup

Lancelot
Lancelot
Crikeydiles
Lancelot
Level 106
God Stats
53W - 25L
1,709 SR
Queue Stats
353W - 355L
1,553 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrZiddles123
Morgan Le Fay
Level 45
God Stats
3W - 2L
1,692 SR
Queue Stats
56W - 63L
1,380 Elo+
Party 1
King Arthur
King Arthur
SirGandius
King Arthur
Level 69
God Stats
25W - 22L
1,588 SR
Queue Stats
370W - 375L
1,553 Elo+
Party 1
Team Averages
Level 73
1,663 SR
1,495 Elo+

VS

Team Averages
Level 106
1,474 SR
1,458 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BlackRoshi
Fenrir
Level 65
God Stats
7W - 14L
1,504 SR
Queue Stats
107W - 163L
1,363 Elo+
Solo
Persephone
Persephone
BobJam2122
Persephone
Level 128
God Stats
13W - 26L
1,420 SR
Queue Stats
252W - 300L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Crikeydiles
Lancelot
20
3 / 3 / 8
15,101
686
17,016
21,300
17,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
MrZiddles123
Morgan Le Fay
19
2 / 5 / 6
13,879
631
15,356
20,316
10,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SirGandius
King Arthur
20
6 / 4 / 4
15,601
709
19,537
28,727
49,175
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
6 / 3 / 5
15,835
720
21,402
24,394
14,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
BlackRoshi
Fenrir
18
2 / 4 / 9
13,458
612
13,059
22,844
30,821
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Persephone
BobJam2122
Persephone
18
4 / 4 / 6
15,175
690
22,105
17,125
8,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
11
Kills
12
12
Deaths
11
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
3
5
2.83
L
Fenrir
BlackRoshi
Fenrir
2
4
9
1.63
L
Persephone
BobJam2122
Persephone
4
4
6
1.75
W
Lancelot
Crikeydiles
Lancelot
3
3
8
2.33
W
Morgan Le Fay
MrZiddles123
Morgan Le Fay
2
5
6
1
W
King Arthur
SirGandius
King Arthur
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,909
Damage
56,566
70,343
Taken
64,363
77,166
Mitigated
53,564
14,217
Healing
15,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
21,402
8,903
0
8,336
24,394
14,148
865
4,988
19,406
0
80,861
L
Fenrir
BlackRoshi
Fenrir
13,059
3,452
0
4,269
22,844
30,821
111
6,096
16,748
0
25,865
L
Persephone
BobJam2122
Persephone
22,105
1,494
0
2,965
17,125
8,595
273
4,330
12,791
103,726
0
W
Lancelot
Crikeydiles
Lancelot
17,016
2,223
0
4,584
21,300
17,729
1,466
6,967
14,333
0
68,553
W
Morgan Le Fay
MrZiddles123
Morgan Le Fay
15,356
817
381
4,176
20,316
10,262
1,300
6,840
13,476
56,681
0
W
King Arthur
SirGandius
King Arthur
19,537
1,084
0
5,076
28,727
49,175
268
8,373
20,354
0
62,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,581
Gold Earned
44,468
208
Minions Killed
241
0
Camps Cleared
0
1,307,432
Distance Traveled
1,209,237
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
15,835
720
89
4
0
416,250
5
L
Fenrir
13,458
612
18
1
0
429,147
3
L
Persephone
15,175
690
134
6
0
363,840
4
W
Lancelot
15,101
686
78
4
0
491,201
5
W
Morgan Le Fay
13,879
631
89
4
0
387,540
3
W
King Arthur
15,601
709
41
2
0
428,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role