Player Matchup

Ymir
Ymir
BlessedCountry
Ymir
Level 99
God Stats
8W - 10L
1,496 SR
Queue Stats
253W - 229L
1,514 Elo+
Party 1
Freya
Freya
Drelskyy
Freya
Level 43
God Stats
8W - 5L
1,703 SR
Queue Stats
71W - 77L
1,447 Elo+
Party 3
Hun Batz
Hun Batz
O Barretta O
Hun Batz
Level 152
God Stats
4W - 3L
1,588 SR
Queue Stats
459W - 393L
1,540 Elo+
Party 3
Bellona
Bellona
fat_noob64
Bellona
Level 28
God Stats
2W - 1L
1,438 SR
Queue Stats
13W - 9L
1,453 Elo+
Party 1
Mulan
Mulan
uJeLLy03
Mulan
Level 100
God Stats
2W - 1L
1,551 SR
Queue Stats
330W - 323L
1,519 Elo+
Party 1
Team Averages
Level 84
1,555 SR
1,494 Elo+

VS

Team Averages
Level 93
1,489 SR
1,419 Elo+
Nu Wa
Nu Wa
BruhWHaT99
Nu Wa
Level 33
God Stats
3W - 8L
1,474 SR
Queue Stats
11W - 22L
1,414 Elo+
Solo
Artio
Artio
LUCIFER6356
Artio
Level 158
God Stats
0W - 1L
1,442 SR
Queue Stats
146W - 169L
1,450 Elo+
Party 2
Sol
Sol
ShrewdKingd
Sol
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,465 Elo+
Party 2
Arachne
Arachne
iZines
Arachne
Level 143
God Stats
20W - 14L
1,544 SR
Queue Stats
101W - 91L
1,504 Elo+
Party 2
Artemis
Artemis
xZ Ivy Zx
Artemis
Level 24
God Stats
0W - 2L
1,488 SR
Queue Stats
6W - 13L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 5
11,011
524
8,193
12,965
9,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
Drelskyy
Freya
17
5 / 1 / 6
11,888
566
10,863
13,895
6,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
O Barretta O
Hun Batz
18
7 / 0 / 5
12,159
579
14,437
16,821
7,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
fat_noob64
Bellona
18
4 / 2 / 5
12,108
577
13,313
18,730
12,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
uJeLLy03
Mulan
17
8 / 0 / 6
11,173
532
11,494
17,196
14,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 3 / 1
9,594
457
11,584
10,736
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 0
9,661
460
10,145
24,251
14,933
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 7 / 1
8,476
404
8,583
15,278
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
iZines
Arachne
14
1 / 7 / 0
9,028
430
4,246
19,357
9,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
xZ Ivy Zx
Artemis
14
0 / 7 / 1
8,523
406
3,346
12,982
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
25
Kills
4
4
Deaths
25
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
Nu Wa
1
3
1
0.5
W
Freya
Drelskyy
Freya
5
1
6
8
L
2
1
0
2
W
Hun Batz
O Barretta O
Hun Batz
7
0
5
9.5
L
0
7
1
0.07
W
Bellona
fat_noob64
Bellona
4
2
5
3.25
L
Arachne
iZines
Arachne
1
7
0
0.14
W
Mulan
uJeLLy03
Mulan
8
0
6
11
L
Artemis
xZ Ivy Zx
Artemis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,300
Damage
37,904
79,607
Taken
82,604
49,358
Mitigated
39,139
23,366
Healing
26,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,193
962
0
584
12,965
9,016
1,249
7,457
5,024
66,848
0
L
Nu Wa
11,584
1,390
115
2,364
10,736
4,182
0
3,928
6,506
47,016
0
W
Freya
Drelskyy
Freya
10,863
3,897
0
6,491
13,895
6,438
4,474
3,726
9,911
72,120
0
L
10,145
498
920
13,080
24,251
14,933
651
5,608
16,934
61,287
3,333
W
Hun Batz
O Barretta O
Hun Batz
14,437
3,950
0
4,322
16,821
7,408
3,887
4,720
11,209
0
108,783
L
8,583
1,893
0
3,584
15,278
5,654
1,332
702
14,532
44,426
5,723
W
Bellona
fat_noob64
Bellona
13,313
5,237
0
5,245
18,730
12,286
1,386
5,920
12,632
37
112,427
L
Arachne
iZines
Arachne
4,246
2,236
0
4,252
19,357
9,363
0
1,168
17,103
0
69,367
W
Mulan
uJeLLy03
Mulan
11,494
2,947
0
6,724
17,196
14,210
397
6,050
10,742
75
62,643
L
Artemis
xZ Ivy Zx
Artemis
3,346
1,529
0
1,857
12,982
5,007
728
6,520
6,028
0
42,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,339
Gold Earned
45,282
708
Minions Killed
438
0
Camps Cleared
0
2,117,555
Distance Traveled
1,801,718
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,011
524
147
7
0
380,471
6
L
Nu Wa
9,594
457
84
4
0
299,684
4
W
Freya
11,888
566
126
6
0
397,074
2
L
Artio
9,661
460
89
4
0
419,359
0
W
Hun Batz
12,159
579
166
8
0
524,506
10
L
Sol
8,476
404
87
4
0
337,642
4
W
Bellona
12,108
577
176
8
0
424,373
2
L
Arachne
9,028
430
105
5
0
427,391
0
W
Mulan
11,173
532
93
4
0
391,131
5
L
Artemis
8,523
406
73
3
0
317,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role