Player Matchup

Ullr
Ullr
 
Ullr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
FabioBatata
Ra
Level 17
God Stats
8W - 4L
1,518 SR
Queue Stats
14W - 21L
1,314 Elo+
Party 2
Anubis
Anubis
Flamengo4002
Anubis
Level 81
God Stats
3W - 0L
1,797 SR
Queue Stats
32W - 46L
1,336 Elo+
Party 2
Bastet
Bastet
GustavohmsGamer
Bastet
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 34L
1,573 Elo+
Party 3
Sol
Sol
maxmarmarcos
Sol
Level 154
God Stats
9W - 9L
1,337 SR
Queue Stats
281W - 279L
1,427 Elo+
Party 3
Team Averages
Level 97
1,530 SR
1,430 Elo+

VS

Team Averages
Level 64
1,434 SR
1,150 Elo+
Artemis
Artemis
CAubizeira
Artemis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
1,078 Elo+
Party 1
Bellona
Bellona
Celim_MS
Bellona
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,078 Elo+
Party 1
Anubis
Anubis
LuizOtavioL
Anubis
Level 33
God Stats
5W - 11L
1,147 SR
Queue Stats
5W - 11L
1,078 Elo+
Party 1
Cthulhu
Cthulhu
Thiagohello92
Cthulhu
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,147 Elo+
Party 1
Shiva
Shiva
cascogz_07
Shiva
Level 124
God Stats
13W - 13L
1,524 SR
Queue Stats
456W - 533L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
9 / 0 / 5
11,412
601
15,840
10,805
4,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 0 / 8
10,006
527
11,880
8,132
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
14
4 / 1 / 8
9,383
494
5,684
7,278
2,790
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 5
10,595
558
9,407
13,664
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
6 / 2 / 1
11,741
618
21,728
20,161
8,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CAubizeira
Artemis
11
0 / 8 / 1
6,181
325
3,468
17,020
6,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Celim_MS
Bellona
13
0 / 6 / 1
7,113
374
5,826
20,931
14,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
0 / 5 / 2
7,824
412
2,847
9,163
3,888
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
13
1 / 3 / 1
8,300
437
5,221
18,473
18,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
14
3 / 6 / 0
9,187
484
11,254
22,457
11,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
28
Kills
4
4
Deaths
28
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
0
5
11.5
L
Artemis
CAubizeira
Artemis
0
8
1
0.06
L
Bellona
Celim_MS
Bellona
0
6
1
0.08
W
4
0
8
8
W
Anubis
4
1
8
8
W
5
1
5
7.5
L
Anubis
0
5
2
0.2
L
Cthulhu
1
3
1
0.5
L
Shiva
3
6
0
0.5
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,539
Damage
28,616
60,040
Taken
88,044
25,401
Mitigated
54,359
29,527
Healing
13,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
15,840
6,165
0
1,020
10,805
4,896
6,360
1,843
8,962
0
85,072
L
Artemis
CAubizeira
Artemis
3,468
1,443
0
1,535
17,020
6,004
0
5,493
11,527
0
19,473
L
Bellona
Celim_MS
Bellona
5,826
1,571
0
2,494
20,931
14,164
0
13,162
7,769
0
43,224
W
11,880
1,225
920
2,802
8,132
3,117
4,124
1,658
6,474
71,563
0
W
Anubis
5,684
202
0
4,325
7,278
2,790
3,212
1,012
6,266
32,375
0
W
9,407
2,490
0
7,598
13,664
5,692
1,257
1,517
12,147
0
70,407
L
Anubis
2,847
226
0
2,237
9,163
3,888
26
3,319
5,844
58,367
0
L
Cthulhu
5,221
384
0
1,585
18,473
18,776
0
6,844
11,629
33,906
0
L
Shiva
11,254
1,617
223
5,281
22,457
11,527
0
7,727
14,730
0
62,658
W
21,728
11,472
0
12,862
20,161
8,906
7,239
2,038
18,123
103,411
13,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,137
Gold Earned
38,605
564
Minions Killed
321
0
Camps Cleared
0
1,777,041
Distance Traveled
1,494,151
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,412
601
128
7
0
337,804
4
L
Artemis
6,181
325
21
1
0
277,469
0
L
Bellona
7,113
374
61
3
0
312,194
2
W
Ra
10,006
527
104
5
0
393,170
11
W
Anubis
9,383
494
60
3
0
342,517
7
W
Bastet
10,595
558
113
6
0
399,790
0
L
Anubis
7,824
412
91
5
0
248,699
0
L
Cthulhu
8,300
437
42
2
0
327,380
0
L
Shiva
9,187
484
106
6
0
328,409
2
W
Sol
11,741
618
159
8
0
303,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role