Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
NewHarpy
Geb
Level 87
God Stats
1W - 1L
1,742 SR
Queue Stats
159W - 157L
1,477 Elo+
Solo
Mulan
Mulan
OG-KILL-A-BIT297
Mulan
Level 124
God Stats
8W - 9L
1,457 SR
Queue Stats
478W - 515L
1,469 Elo+
Solo
Hel
Hel
SilverTree6699
Hel
Level 127
God Stats
2W - 8L
1,257 SR
Queue Stats
466W - 501L
1,444 Elo+
Solo
Jing Wei
Jing Wei
quimicacomdigao
Jing Wei
Level 128
God Stats
1W - 3L
1,382 SR
Queue Stats
122W - 153L
1,429 Elo+
Solo
Team Averages
Level 107
1,468 SR
1,464 Elo+

VS

Team Averages
Level 117
1,570 SR
1,469 Elo+
Ne Zha
Ne Zha
Glaak2
Ne Zha
Level 128
God Stats
18W - 15L
1,478 SR
Queue Stats
1,144W - 1,252L
1,454 Elo+
Solo
Yemoja
Yemoja
LeGwah
Yemoja
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,452 Elo+
Solo
Ullr
Ullr
Nangel
Ullr
Level 157
God Stats
3W - 1L
1,732 SR
Queue Stats
158W - 183L
1,476 Elo+
Solo
Danzaburou
Danzaburou
dakingeleee
Danzaburou
Level 104
God Stats
2W - 1L
1,426 SR
Queue Stats
95W - 109L
1,481 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mobarts
Morgan Le Fay
Level 112
God Stats
2W - 0L
1,716 SR
Queue Stats
81W - 103L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
18
8 / 4 / 4
10,314
737
25,215
20,171
10,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 4 / 8
8,839
631
11,283
24,140
27,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
4 / 6 / 7
9,823
702
15,280
21,905
27,662
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 1 / 11
8,427
602
1,518
13,657
7,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
15
2 / 4 / 6
8,753
625
8,977
16,010
8,555
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Glaak2
Ne Zha
18
4 / 3 / 9
10,639
760
27,353
19,737
13,522
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
LeGwah
Yemoja
17
1 / 2 / 13
9,778
698
5,917
15,708
23,280
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
Nangel
Ullr
18
9 / 2 / 8
11,433
817
12,383
14,065
9,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
dakingeleee
Danzaburou
18
1 / 3 / 16
10,958
783
17,441
16,768
11,054
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
mobarts
Morgan Le Fay
16
4 / 4 / 9
10,224
730
19,956
14,742
9,286
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
74
14
Kills
19
19
Deaths
14
36
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
8
4
4
2.5
W
Ne Zha
Glaak2
Ne Zha
4
3
9
2.83
W
Yemoja
LeGwah
Yemoja
1
2
13
3.75
W
Ullr
Nangel
Ullr
9
2
8
6.5
L
0
4
8
1
L
4
6
7
1.25
L
0
1
11
5.5
W
Danzaburou
dakingeleee
Danzaburou
1
3
16
3
W
Morgan Le Fay
mobarts
Morgan Le Fay
4
4
9
2.13
L
Jing Wei
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,273
Damage
83,050
95,883
Taken
81,020
81,327
Mitigated
66,425
44,605
Healing
44,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
25,215
15,748
258
2,525
20,171
10,631
950
5,181
14,990
0
42,043
W
Ne Zha
Glaak2
Ne Zha
27,353
4,245
1,894
4,974
19,737
13,522
1,504
2,513
17,224
0
49,810
W
Yemoja
LeGwah
Yemoja
5,917
1,739
17,607
5,721
15,708
23,280
1,045
1,955
13,753
14,606
0
W
Ullr
Nangel
Ullr
12,383
7,853
1,987
2,349
14,065
9,283
2,838
2,759
11,306
0
22,923
L
11,283
534
1,686
5,172
24,140
27,028
364
5,815
18,325
22,758
0
L
15,280
1,534
1,412
2,692
21,905
27,662
0
6,967
14,862
0
30,078
L
1,518
649
17,058
9,701
13,657
7,451
171
4,270
9,387
3,974
0
W
Danzaburou
dakingeleee
Danzaburou
17,441
4,836
962
4,976
16,768
11,054
2,857
3,449
13,319
0
41,967
W
Morgan Le Fay
mobarts
Morgan Le Fay
19,956
2,911
2,284
1,655
14,742
9,286
723
2,125
12,617
29,897
0
L
Jing Wei
8,977
6,291
786
3,315
16,010
8,555
280
3,564
12,446
0
20,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,156
Gold Earned
53,032
136
Minions Killed
142
0
Camps Cleared
0
1,123,542
Distance Traveled
1,192,697
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,314
737
49
4
0
182,532
1
W
Ne Zha
10,639
760
25
2
0
281,300
0
W
Yemoja
9,778
698
22
2
0
224,757
0
W
Ullr
11,433
817
14
1
0
249,710
0
L
Geb
8,839
631
21
2
0
241,156
0
L
Mulan
9,823
702
31
2
0
213,316
1
L
Hel
8,427
602
6
0
0
265,727
0
W
Danzaburou
10,958
783
60
4
0
212,303
0
W
Morgan Le Fay
10,224
730
21
2
0
224,627
0
L
Jing Wei
8,753
625
29
2
0
220,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role