Player Matchup

Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Auxilirem
Medusa
Level 160
God Stats
15W - 8L
1,645 SR
Queue Stats
196W - 135L
1,765 Elo+
Party 1
Hun Batz
Hun Batz
BearicBrown
Hun Batz
Level 106
God Stats
6W - 0L
1,726 SR
Queue Stats
506W - 263L
1,653 Elo+
Party 1
Nike
Nike
Firel0rdAzula
Nike
Level 160
God Stats
4W - 7L
1,681 SR
Queue Stats
979W - 695L
1,579 Elo+
Party 1
Zeus
Zeus
Lysdesxi
Zeus
Level 159
God Stats
1W - 2L
1,587 SR
Queue Stats
418W - 254L
1,743 Elo+
Party 1
Team Averages
Level 148
1,628 SR
1,648 Elo+

VS

Team Averages
Level 134
1,541 SR
1,620 Elo+
He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Gdawg1813
Sylvanus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 142L
1,623 Elo+
Solo
Anhur
Anhur
KiingJames
Anhur
Level 160
God Stats
19W - 8L
1,736 SR
Queue Stats
117W - 58L
1,720 Elo+
Solo
Lancelot
Lancelot
Myk3s
Lancelot
Level 127
God Stats
8W - 9L
1,535 SR
Queue Stats
58W - 52L
1,668 Elo+
Solo
Gilgamesh
Gilgamesh
scalpingsnake
Gilgamesh
Level 157
God Stats
1W - 3L
1,435 SR
Queue Stats
412W - 395L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 3 / 9
11,213
510
10,372
24,527
22,934
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
Auxilirem
Medusa
19
2 / 1 / 4
11,968
544
10,117
15,610
6,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hun Batz
BearicBrown
Hun Batz
20
8 / 2 / 9
12,876
585
17,186
20,987
10,585
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
7 / 1 / 9
12,960
589
15,654
16,854
23,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
20
6 / 2 / 6
12,810
582
21,793
15,022
10,541
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
3 / 5 / 1
11,182
508
12,429
13,843
6,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
Gdawg1813
Sylvanus
13
0 / 6 / 5
8,279
376
8,709
18,735
20,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anhur
17
2 / 3 / 3
10,689
486
11,565
14,683
5,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
Myk3s
Lancelot
16
4 / 5 / 1
10,779
490
16,306
24,684
11,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
scalpingsnake
Gilgamesh
16
0 / 6 / 3
10,246
466
10,848
24,365
16,439
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
25
Kills
9
9
Deaths
25
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
3
9
2.17
L
He Bo
 
He Bo
3
5
1
0.7
W
Medusa
Auxilirem
Medusa
2
1
4
4
W
Hun Batz
BearicBrown
Hun Batz
8
2
9
6.25
W
7
1
9
11.5
L
Sylvanus
Gdawg1813
Sylvanus
0
6
5
0.42
L
Anhur
2
3
3
1.17
W
Zeus
6
2
6
4.5
L
Lancelot
Myk3s
Lancelot
4
5
1
0.9
L
Gilgamesh
scalpingsnake
Gilgamesh
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,122
Damage
59,857
93,000
Taken
96,310
74,046
Mitigated
60,178
27,944
Healing
22,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
10,372
814
4,041
7,332
24,527
22,934
0
7,426
17,101
24,934
0
L
He Bo
 
He Bo
12,429
134
0
1,178
13,843
6,529
0
6,999
6,624
95,864
0
W
Medusa
Auxilirem
Medusa
10,117
5,664
0
7,229
15,610
6,783
4,010
2,035
13,575
0
118,532
W
Hun Batz
BearicBrown
Hun Batz
17,186
6,883
0
6,544
20,987
10,585
1,567
1,761
19,226
0
135,373
W
15,654
1,904
0
1,000
16,854
23,203
688
1,417
15,437
1,345
87,803
L
Sylvanus
Gdawg1813
Sylvanus
8,709
2,544
3,142
2,918
18,735
20,701
0
7,956
10,736
35,233
12,549
L
Anhur
11,565
7,203
0
3,072
14,683
5,145
1,194
2,815
11,868
0
74,924
W
Zeus
21,793
4,943
0
1,798
15,022
10,541
1,699
7,536
7,486
121,888
0
L
Lancelot
Myk3s
Lancelot
16,306
3,371
0
8,481
24,684
11,364
0
7,955
16,597
0
93,359
L
Gilgamesh
scalpingsnake
Gilgamesh
10,848
3,260
0
3,303
24,365
16,439
301
5,932
18,099
0
77,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,827
Gold Earned
51,175
716
Minions Killed
578
0
Camps Cleared
0
2,234,002
Distance Traveled
1,962,705
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,213
510
21
1
0
493,992
4
L
He Bo
11,182
508
153
7
0
399,035
6
W
Medusa
11,968
544
196
9
0
436,807
4
W
Hun Batz
12,876
585
173
8
0
507,361
13
W
Nike
12,960
589
147
7
0
410,470
3
L
Sylvanus
8,279
376
50
2
0
340,116
2
L
Anhur
10,689
486
119
5
0
351,263
3
W
Zeus
12,810
582
179
8
0
385,372
4
L
Lancelot
10,779
490
126
6
0
486,303
0
L
Gilgamesh
10,246
466
130
6
0
385,988
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role