Player Matchup

Ah Puch
Ah Puch
Binduni
Ah Puch
Level 156
God Stats
2W - 2L
1,472 SR
Queue Stats
46W - 54L
1,442 Elo+
Solo
Achilles
Achilles
Maxtschik98
Achilles
Level 61
God Stats
2W - 2L
1,286 SR
Queue Stats
97W - 99L
1,509 Elo+
Party 2
Mercury
Mercury
YarKev_
Mercury
Level 82
God Stats
6W - 3L
1,580 SR
Queue Stats
74W - 66L
1,515 Elo+
Party 2
Team Averages
Level 100
1,446 SR
1,489 Elo+

VS

Team Averages
Level 65
1,494 SR
1,578 Elo+
Cthulhu
Cthulhu
Hîdekø
Cthulhu
Level 27
God Stats
0W - 2L
1,363 SR
Queue Stats
169W - 97L
1,603 Elo+
Party 1
Cupid
Cupid
Temadar
Cupid
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Eset
Eset
Tippfehlre
Eset
Level 122
God Stats
4W - 4L
1,619 SR
Queue Stats
798W - 527L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Binduni
Ah Puch
13
0 / 1 / 7
7,484
748
8,624
5,714
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Maxtschik98
Achilles
13
3 / 1 / 2
7,352
735
6,602
8,153
6,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
YarKev_
Mercury
14
6 / 1 / 1
8,225
823
5,517
6,522
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hîdekø
Cthulhu
11
2 / 3 / 0
7,708
771
6,085
11,767
8,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cupid
Temadar
Cupid
10
0 / 3 / 1
6,256
626
2,151
7,740
3,233
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 3 / 1
6,675
668
4,807
6,877
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
3
3
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Binduni
Ah Puch
0
1
7
3.5
L
Cthulhu
Hîdekø
Cthulhu
2
3
0
0.67
W
Achilles
Maxtschik98
Achilles
3
1
2
4
L
Cupid
Temadar
Cupid
0
3
1
0.17
L
1
3
1
0.5
W
Mercury
YarKev_
Mercury
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,743
Damage
13,043
20,389
Taken
26,384
12,426
Mitigated
14,363
7,655
Healing
5,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Binduni
Ah Puch
8,624
173
0
2,799
5,714
2,425
830
2,859
2,855
33,849
0
L
Cthulhu
Hîdekø
Cthulhu
6,085
787
0
1,537
11,767
8,656
0
3,071
8,051
13,440
0
W
Achilles
Maxtschik98
Achilles
6,602
1,288
0
2,181
8,153
6,962
0
5,622
2,531
42
17,105
L
Cupid
Temadar
Cupid
2,151
1,199
917
2,121
7,740
3,233
0
2,968
4,324
0
15,582
L
4,807
94
131
465
6,877
2,474
0
1,892
4,585
20,000
0
W
Mercury
YarKev_
Mercury
5,517
3,102
452
2,223
6,522
3,039
578
2,495
4,027
0
35,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,061
Gold Earned
20,639
137
Minions Killed
101
0
Camps Cleared
0
585,687
Distance Traveled
492,153
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,484
748
67
7
0
161,060
3
L
Cthulhu
7,708
771
20
2
0
167,023
2
W
Achilles
7,352
735
18
2
0
199,978
4
L
Cupid
6,256
626
40
4
0
152,464
0
L
Eset
6,675
668
41
4
0
172,666
3
W
Mercury
8,225
823
52
5
0
224,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role