Player Matchup

Pele
Pele
AReaaallyCoolHat
Pele
Level 114
God Stats
11W - 7L
1,500 SR
Queue Stats
219W - 194L
1,479 Elo+
Party 1
Anubis
Anubis
MachoNachoMan
Anubis
Level 124
God Stats
7W - 1L
1,506 SR
Queue Stats
172W - 174L
1,536 Elo+
Party 1
Horus
Horus
Monhkz
Horus
Level 104
God Stats
13W - 2L
1,870 SR
Queue Stats
48W - 14L
1,696 Elo+
Party 3
Ishtar
Ishtar
TweakerMerc
Ishtar
Level 144
God Stats
1W - 0L
1,819 SR
Queue Stats
31W - 19L
1,589 Elo+
Party 3
Hades
Hades
itzTrevorT
Hades
Level 65
God Stats
1W - 0L
1,771 SR
Queue Stats
5W - 3L
1,467 Elo+
Party 3
Team Averages
Level 110
1,693 SR
1,553 Elo+

VS

Team Averages
Level 112
1,510 SR
1,501 Elo+
Da Ji
Da Ji
Catastrophic696
Da Ji
Level 124
God Stats
8W - 5L
1,520 SR
Queue Stats
250W - 249L
1,552 Elo+
Party 4
Achilles
Achilles
FELIXFILE
Achilles
Level 144
God Stats
1W - 5L
1,498 SR
Queue Stats
179W - 207L
1,498 Elo+
Solo
Sol
Sol
SgtBlaster
Sol
Level 107
God Stats
8W - 15L
1,354 SR
Queue Stats
202W - 204L
1,446 Elo+
Party 2
Terra
Terra
WiltingWillow
Terra
Level 78
God Stats
19W - 24L
1,469 SR
Queue Stats
168W - 180L
1,438 Elo+
Party 2
Chiron
Chiron
sabnovaa
Chiron
Level 109
God Stats
3W - 3L
1,708 SR
Queue Stats
740W - 735L
1,570 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
7,541
580
8,419
11,217
4,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
6 / 1 / 3
8,010
616
13,727
9,711
5,998
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Monhkz
Horus
11
2 / 2 / 5
7,248
558
4,481
11,818
10,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ishtar
12
1 / 2 / 1
7,263
559
6,647
10,310
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
13
1 / 2 / 0
7,541
580
5,015
12,311
5,038
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 3
7,022
540
9,076
13,211
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
FELIXFILE
Achilles
12
1 / 1 / 0
6,866
528
6,534
10,625
12,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 4 / 4
6,634
510
8,473
11,116
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 3 / 2
6,974
536
3,769
12,593
9,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
sabnovaa
Chiron
13
1 / 1 / 3
7,372
567
4,750
10,607
3,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
14
Kills
8
8
Deaths
14
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
3
5
3
0.9
L
Achilles
FELIXFILE
Achilles
1
1
0
1
W
6
1
3
7.5
W
Horus
Monhkz
Horus
2
2
5
2.25
L
0
4
4
0.5
W
Ishtar
1
2
1
0.75
L
3
3
2
1.33
W
Hades
1
2
0
0.5
L
Chiron
sabnovaa
Chiron
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,289
Damage
32,602
55,367
Taken
58,152
29,319
Mitigated
34,163
23,521
Healing
19,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,419
3,218
0
1,840
11,217
4,589
66
4,143
7,074
0
58,085
L
9,076
2,409
0
3,840
13,211
5,087
0
4,741
8,470
0
40,153
L
Achilles
FELIXFILE
Achilles
6,534
1,293
0
3,288
10,625
12,602
332
4,694
5,931
0
47,448
W
13,727
892
0
4,843
9,711
5,998
0
4,647
5,064
70,464
0
W
Horus
Monhkz
Horus
4,481
2,387
766
3,327
11,818
10,003
61
3,002
8,816
0
17,298
L
8,473
4,530
0
3,656
11,116
3,372
0
3,507
7,609
55,357
0
W
Ishtar
6,647
3,573
0
5,149
10,310
3,691
0
450
9,860
0
64,221
L
3,769
499
1,661
2,446
12,593
9,417
0
5,265
7,328
13,653
0
W
Hades
5,015
1,177
72
7,524
12,311
5,038
0
0
11,343
57,925
0
L
Chiron
sabnovaa
Chiron
4,750
1,730
329
4,027
10,607
3,685
0
535
9,994
0
57,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,603
Gold Earned
34,868
464
Minions Killed
362
0
Camps Cleared
0
1,279,710
Distance Traveled
1,287,563
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,541
580
92
7
0
296,772
5
L
Da Ji
7,022
540
68
5
0
274,498
5
L
Achilles
6,866
528
70
5
0
241,710
0
W
Anubis
8,010
616
120
9
0
255,470
3
W
Horus
7,248
558
21
2
0
264,571
2
L
Sol
6,634
510
91
7
0
242,304
3
W
Ishtar
7,263
559
119
9
0
233,708
0
L
Terra
6,974
536
20
2
0
279,530
12
W
Hades
7,541
580
112
9
0
229,189
2
L
Chiron
7,372
567
113
9
0
249,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role