Player Matchup

Izanami
Izanami
SuperBatKid4
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,401 Elo+
Party 2
Cerberus
Cerberus
Vibes2692
Cerberus
Level 67
God Stats
1W - 1L
1,658 SR
Queue Stats
30W - 25L
1,504 Elo+
Party 2
Baba Yaga
Baba Yaga
booobooo2030
Baba Yaga
Level 83
God Stats
34W - 44L
1,525 SR
Queue Stats
562W - 764L
1,332 Elo+
Solo
Team Averages
Level 53
1,561 SR
1,412 Elo+

VS

Team Averages
Level 106
1,606 SR
1,548 Elo+
Chang'e
Chang'e
Qc-R4phK1LL3R---
Chang'e
Level 152
God Stats
5W - 0L
1,633 SR
Queue Stats
46W - 30L
1,586 Elo+
Party 1
Set
Set
UnBakedSkunk666
Set
Level 105
God Stats
8W - 3L
1,851 SR
Queue Stats
145W - 184L
1,403 Elo+
Solo
Cthulhu
Cthulhu
max113bp
Cthulhu
Level 60
God Stats
2W - 2L
1,335 SR
Queue Stats
12W - 5L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SuperBatKid4
Izanami
13
2 / 8 / 2
8,365
760
7,687
13,999
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Vibes2692
Cerberus
14
3 / 3 / 1
8,525
775
8,324
18,967
17,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
booobooo2030
Baba Yaga
11
0 / 5 / 4
7,210
655
7,723
10,720
4,784
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 7
9,670
879
19,076
13,465
5,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 1 / 6
10,027
912
12,265
13,592
7,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
max113bp
Cthulhu
13
2 / 1 / 9
8,679
789
6,553
14,204
11,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
16
16
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
3
7
3.5
L
Izanami
SuperBatKid4
Izanami
2
8
2
0.38
W
7
1
6
10
L
Cerberus
Vibes2692
Cerberus
3
3
1
1.17
L
Baba Yaga
booobooo2030
Baba Yaga
0
5
4
0.4
W
Cthulhu
max113bp
Cthulhu
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,734
Damage
37,894
43,686
Taken
41,261
27,860
Mitigated
24,202
8,705
Healing
14,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,076
2,564
4,133
5,537
13,465
5,278
0
5,598
7,867
44,227
0
L
Izanami
SuperBatKid4
Izanami
7,687
4,547
0
2,382
13,999
5,445
0
7,863
6,136
0
25,609
W
12,265
4,434
1,427
2,618
13,592
7,614
92
4,736
8,856
0
36,955
L
Cerberus
Vibes2692
Cerberus
8,324
1,096
0
4,294
18,967
17,631
0
11,693
7,274
35,608
0
L
Baba Yaga
booobooo2030
Baba Yaga
7,723
558
350
1,679
10,720
4,784
0
6,158
4,562
23,453
0
W
Cthulhu
max113bp
Cthulhu
6,553
627
136
764
14,204
11,310
0
5,739
8,465
18,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,100
Gold Earned
28,376
155
Minions Killed
135
0
Camps Cleared
0
550,301
Distance Traveled
634,377
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,670
879
63
6
0
204,798
6
L
Izanami
8,365
760
35
3
0
156,968
1
W
Set
10,027
912
42
4
0
213,047
1
L
Cerberus
8,525
775
87
8
0
206,996
1
L
Baba Yaga
7,210
655
33
3
0
186,337
3
W
Cthulhu
8,679
789
30
3
0
216,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role