Player Matchup

Terra
Terra
PipoFanlord
Terra
Level 133
God Stats
1W - 1L
1,407 SR
Queue Stats
13W - 22L
1,453 Elo+
Party 2
Sobek
Sobek
Radaaa09
Sobek
Level 156
God Stats
2W - 2L
1,550 SR
Queue Stats
25W - 26L
1,530 Elo+
Party 2
Achilles
Achilles
arru26
Achilles
Level 126
God Stats
2W - 1L
1,663 SR
Queue Stats
40W - 41L
1,527 Elo+
Party 2
Team Averages
Level 138
1,540 SR
1,503 Elo+

VS

Team Averages
Level 73
1,318 SR
1,284 Elo+
Zeus
Zeus
KingStefacco
Zeus
Level 76
God Stats
1W - 7L
1,204 SR
Queue Stats
6W - 18L
1,201 Elo+
Party 1
Ullr
Ullr
Leonard5032
Ullr
Level 64
God Stats
5W - 12L
1,500 SR
Queue Stats
12W - 34L
1,500 Elo+
Party 1
Bacchus
Bacchus
OctaviusKing
Bacchus
Level 78
God Stats
0W - 2L
1,251 SR
Queue Stats
0W - 4L
1,149 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,820
782
4,836
7,130
5,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Radaaa09
Sobek
14
5 / 0 / 5
8,512
851
7,258
7,959
8,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Achilles
arru26
Achilles
14
5 / 0 / 5
8,325
833
8,770
9,708
9,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,349
635
5,704
8,429
3,177
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 2 / 0
6,684
668
1,781
6,612
2,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
OctaviusKing
Bacchus
11
0 / 3 / 0
6,924
692
4,728
9,387
7,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
10
Kills
1
1
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
2
0
0.5
L
Bacchus
OctaviusKing
Bacchus
0
3
0
0
W
0
1
8
4
W
Sobek
Radaaa09
Sobek
5
0
5
7.5
W
Achilles
arru26
Achilles
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,864
Damage
12,213
24,797
Taken
24,428
23,333
Mitigated
13,753
10,794
Healing
2,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,704
1,051
0
414
8,429
3,177
0
4,537
3,605
20,213
0
L
1,781
442
0
270
6,612
2,794
0
2,869
3,474
0
14,242
L
Bacchus
OctaviusKing
Bacchus
4,728
427
0
1,816
9,387
7,782
0
3,956
4,538
16,672
0
W
4,836
56
2,775
2,374
7,130
5,607
130
2,938
4,192
12,316
0
W
Sobek
Radaaa09
Sobek
7,258
213
0
2,726
7,959
8,341
168
3,574
4,385
31,943
0
W
Achilles
arru26
Achilles
8,770
2,164
0
2,919
9,708
9,385
450
4,030
5,678
0
28,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,657
Gold Earned
19,957
114
Minions Killed
87
0
Camps Cleared
0
624,709
Distance Traveled
542,158
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,349
635
39
4
0
170,769
0
L
Ullr
6,684
668
17
2
0
165,502
0
L
Bacchus
6,924
692
31
3
0
205,887
1
W
Terra
7,820
782
14
1
0
186,648
0
W
Sobek
8,512
851
55
6
0
219,615
0
W
Achilles
8,325
833
45
5
0
218,446
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role