Player Matchup

Ra
Ra
DKV03
Ra
Level 106
God Stats
2W - 0L
1,753 SR
Queue Stats
23W - 17L
1,537 Elo+
Party 2
Cerberus
Cerberus
IonFWY
Cerberus
Level 4
God Stats
6W - 4L
1,381 SR
Queue Stats
8W - 10L
1,242 Elo+
Party 2
Thor
Thor
LGICoffee
Thor
Level 115
God Stats
2W - 0L
1,489 SR
Queue Stats
45W - 44L
1,528 Elo+
Party 2
Team Averages
Level 75
1,541 SR
1,436 Elo+

VS

Team Averages
Level 58
1,454 SR
1,314 Elo+
Raijin
Raijin
Blightning92
Raijin
Level 75
God Stats
27W - 36L
1,398 SR
Queue Stats
128W - 196L
1,244 Elo+
Party 1
Fenrir
Fenrir
ICC4RUS
Fenrir
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 17L
1,489 Elo+
Solo
Cthulhu
Cthulhu
beard_man_ginger
Cthulhu
Level 54
God Stats
1W - 1L
1,464 SR
Queue Stats
58W - 89L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
2 / 1 / 7
7,587
759
7,448
7,400
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
IonFWY
Cerberus
12
0 / 2 / 8
7,584
758
2,324
9,770
9,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
13
8 / 0 / 2
8,394
839
12,175
7,380
3,353
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
2 / 6 / 0
7,083
708
7,025
11,698
4,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
ICC4RUS
Fenrir
9
0 / 4 / 3
6,318
632
4,419
8,580
3,483
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 0 / 1
6,696
670
4,635
8,534
5,041
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
3
3
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Raijin
2
6
0
0.33
W
Ra
2
1
7
5.5
L
Fenrir
ICC4RUS
Fenrir
0
4
3
0.38
W
Cerberus
IonFWY
Cerberus
0
2
8
2
W
Thor
8
0
2
9
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,947
Damage
16,079
24,550
Taken
28,812
16,736
Mitigated
12,856
7,212
Healing
5,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
7,025
832
0
1,134
11,698
4,332
90
4,164
7,534
18,287
0
W
Ra
7,448
1,113
1,288
3,211
7,400
3,749
601
4,694
2,706
40,102
0
L
Fenrir
ICC4RUS
Fenrir
4,419
1,237
0
752
8,580
3,483
0
2,330
6,250
0
18,007
W
Cerberus
IonFWY
Cerberus
2,324
171
0
2,220
9,770
9,634
0
4,259
5,511
8,999
0
W
Thor
12,175
3,592
0
493
7,380
3,353
0
2,740
4,640
0
28,711
L
4,635
70
585
3,198
8,534
5,041
0
3,420
5,114
24,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,565
Gold Earned
20,097
127
Minions Killed
80
0
Camps Cleared
0
539,834
Distance Traveled
513,786
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,083
708
26
3
0
158,240
0
W
Ra
7,587
759
58
6
0
193,678
1
L
Fenrir
6,318
632
19
2
0
154,615
0
W
Cerberus
7,584
758
32
3
0
164,519
0
W
Thor
8,394
839
37
4
0
181,637
3
L
Cthulhu
6,696
670
35
4
0
200,931
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role