Player Matchup

Nike
Nike
 
Nike
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Ayan_419
Medusa
Level 158
God Stats
105W - 101L
1,477 SR
Queue Stats
440W - 470L
1,368 Elo+
Solo
Cthulhu
Cthulhu
EmJay_10
Cthulhu
Level 88
God Stats
9W - 6L
1,462 SR
Queue Stats
69W - 86L
1,423 Elo+
Solo
Arachne
Arachne
The-Moinux
Arachne
Level 87
God Stats
50W - 39L
1,564 SR
Queue Stats
312W - 337L
1,397 Elo+
Solo
Team Averages
Level 117
1,501 SR
1,438 Elo+

VS

Team Averages
Level 86
1,440 SR
1,304 Elo+
He Bo
He Bo
CalleClee
He Bo
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 33L
1,241 Elo+
Solo
Hera
Hera
Cimmerier
Hera
Level 128
God Stats
6W - 7L
1,444 SR
Queue Stats
460W - 515L
1,392 Elo+
Solo
Sol
Sol
GoofyRapped
Sol
Level 109
God Stats
3W - 5L
1,635 SR
Queue Stats
572W - 640L
1,372 Elo+
Solo
Thor
Thor
PovedaSenpai
Thor
Level 60
God Stats
1W - 4L
1,119 SR
Queue Stats
99W - 128L
1,337 Elo+
Solo
Bacchus
Bacchus
dimon3177-313
Bacchus
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 39L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
2 / 2 / 2
9,633
567
4,772
15,336
16,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
 
Chang'e
15
2 / 1 / 4
9,115
536
3,285
12,237
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Ayan_419
Medusa
13
4 / 4 / 5
8,208
483
10,740
12,319
4,665
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
EmJay_10
Cthulhu
14
1 / 1 / 3
9,261
545
9,595
14,294
10,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
The-Moinux
Arachne
17
10 / 0 / 1
10,472
616
10,315
12,885
5,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CalleClee
He Bo
12
0 / 4 / 0
7,411
436
8,312
12,624
4,867
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hera
15
0 / 3 / 1
8,526
502
6,554
8,112
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 4 / 0
8,893
523
13,661
17,132
7,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 5 / 0
7,028
413
6,295
13,251
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
10
2 / 3 / 1
7,159
421
2,792
13,907
10,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
19
Kills
8
8
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
2
2
1.5
W
Chang'e
 
Chang'e
2
1
4
4
W
Medusa
Ayan_419
Medusa
4
4
5
1.63
L
He Bo
CalleClee
He Bo
0
4
0
0
L
Hera
0
3
1
0.17
W
Cthulhu
EmJay_10
Cthulhu
1
1
3
2.5
L
4
4
0
1
L
2
5
0
0.4
W
Arachne
The-Moinux
Arachne
10
0
1
10.5
L
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,707
Damage
37,614
67,071
Taken
65,026
41,541
Mitigated
31,156
21,043
Healing
17,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
4,772
415
41
3,733
15,336
16,042
486
7,160
8,176
0
58,681
W
Chang'e
 
Chang'e
3,285
301
745
5,884
12,237
4,689
376
5,916
5,863
66,003
0
W
Medusa
Ayan_419
Medusa
10,740
4,781
0
0
12,319
4,665
656
5,393
6,926
0
42,173
L
He Bo
CalleClee
He Bo
8,312
667
0
3,684
12,624
4,867
0
6,681
5,391
44,017
0
L
Hera
6,554
1,546
0
2,105
8,112
3,037
687
1,117
6,995
61,838
0
W
Cthulhu
EmJay_10
Cthulhu
9,595
1,163
0
5,616
14,294
10,715
336
7,881
6,413
51,085
0
L
13,661
4,887
0
7,113
17,132
7,872
522
585
16,547
63,442
8,006
L
6,295
2,058
0
3,098
13,251
5,161
0
2,414
10,681
0
42,739
W
Arachne
The-Moinux
Arachne
10,315
8,253
0
5,024
12,885
5,430
642
2,803
10,002
0
86,749
L
Bacchus
2,792
623
0
1,995
13,907
10,219
26
1,338
12,532
19,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,689
Gold Earned
39,017
488
Minions Killed
409
0
Camps Cleared
0
1,676,500
Distance Traveled
1,464,616
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,633
567
89
5
0
300,490
2
W
Chang'e
9,115
536
102
6
0
331,909
4
W
Medusa
8,208
483
53
3
0
315,710
5
L
He Bo
7,411
436
60
4
0
285,926
7
L
Hera
8,526
502
122
7
0
295,136
2
W
Cthulhu
9,261
545
111
7
0
313,256
3
L
Sol
8,893
523
117
7
0
299,039
3
L
Thor
7,028
413
77
5
0
273,061
0
W
Arachne
10,472
616
133
8
0
415,135
0
L
Bacchus
7,159
421
33
2
0
311,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role