Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
DeViLlIkECooKIE
Hades
Level 146
God Stats
18W - 19L
1,432 SR
Queue Stats
517W - 624L
1,347 Elo+
Party 1
Sol
Sol
Roiblue32
Sol
Level 100
God Stats
14W - 19L
1,421 SR
Queue Stats
139W - 206L
1,382 Elo+
Party 1
Zeus
Zeus
VikingUruk
Zeus
Level 129
God Stats
13W - 7L
1,551 SR
Queue Stats
403W - 531L
1,377 Elo+
Party 1
Horus
Horus
iSteaL-LastHits
Horus
Level 89
God Stats
24W - 27L
1,537 SR
Queue Stats
210W - 229L
1,442 Elo+
Party 1
Team Averages
Level 121
1,488 SR
1,410 Elo+

VS

Team Averages
Level 109
1,571 SR
1,454 Elo+
Chronos
Chronos
Darth_Schmall
Chronos
Level 122
God Stats
2W - 3L
1,503 SR
Queue Stats
65W - 73L
1,456 Elo+
Solo
Kali
Kali
Gio-Warrior97
Kali
Level 87
God Stats
1W - 1L
1,877 SR
Queue Stats
62W - 48L
1,594 Elo+
Party 2
Arachne
Arachne
HarD-LiiGhT
Arachne
Level 160
God Stats
3W - 8L
1,441 SR
Queue Stats
834W - 657L
1,515 Elo+
Party 2
Ne Zha
Ne Zha
LePeTouu
Ne Zha
Level 64
God Stats
2W - 3L
1,535 SR
Queue Stats
97W - 104L
1,493 Elo+
Party 2
Neith
Neith
Liam01x
Neith
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
11 / 2 / 4
9,937
621
12,291
14,615
8,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 2 / 3
9,100
569
5,462
11,092
7,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 2 / 8
8,309
519
8,842
10,015
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 1 / 4
8,353
522
6,929
6,622
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
7 / 4 / 6
8,189
512
10,162
12,132
8,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
16
2 / 2 / 0
9,328
583
10,538
11,472
5,001
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 7 / 3
7,116
445
2,591
15,974
6,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
HarD-LiiGhT
Arachne
14
5 / 5 / 1
8,415
526
9,482
16,262
6,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
LePeTouu
Ne Zha
13
3 / 2 / 3
8,690
543
5,916
16,888
13,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
Liam01x
Neith
12
0 / 4 / 2
7,105
444
4,055
9,174
2,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
20
Kills
10
11
Deaths
20
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
11
2
4
6.5
L
Chronos
2
2
0
1
W
1
2
3
1.25
L
0
7
3
0.21
L
Arachne
HarD-LiiGhT
Arachne
5
5
1
1.1
L
Ne Zha
LePeTouu
Ne Zha
3
2
3
2.25
L
Neith
Liam01x
Neith
0
4
2
0.25
W
1
2
8
2.5
W
0
1
4
2
W
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,686
Damage
32,582
54,476
Taken
69,770
30,173
Mitigated
34,708
19,207
Healing
18,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,291
3,309
0
4,591
14,615
8,640
0
1,605
13,010
0
68,994
L
Chronos
10,538
4,732
0
4,650
11,472
5,001
1,364
4,922
6,419
81,994
0
W
5,462
140
157
5,347
11,092
7,452
0
7,778
3,314
66,232
0
L
2,591
936
0
2,180
15,974
6,432
0
3,483
12,451
0
48,217
L
Arachne
HarD-LiiGhT
Arachne
9,482
4,998
0
6,355
16,262
6,990
0
5,061
11,021
0
49,812
L
Ne Zha
LePeTouu
Ne Zha
5,916
1,150
0
2,616
16,888
13,675
0
4,136
12,519
0
36,227
L
Neith
Liam01x
Neith
4,055
1,514
0
2,633
9,174
2,610
0
3,631
5,323
0
49,293
W
8,842
2,393
0
3,488
10,015
3,565
960
815
9,200
61,468
0
W
6,929
709
0
2,086
6,622
2,378
566
0
6,622
65,033
0
W
10,162
3,692
671
2,867
12,132
8,138
0
340
11,792
0
30,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,888
Gold Earned
40,654
518
Minions Killed
420
0
Camps Cleared
0
1,461,213
Distance Traveled
1,542,910
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,937
621
102
6
0
361,877
2
L
Chronos
9,328
583
155
10
0
286,483
6
W
Hades
9,100
569
144
9
0
249,275
6
L
Kali
7,116
445
65
4
0
331,771
1
L
Arachne
8,415
526
91
6
0
332,998
3
L
Ne Zha
8,690
543
43
3
0
336,616
0
L
Neith
7,105
444
66
4
0
255,042
5
W
Sol
8,309
519
108
7
0
245,304
3
W
Zeus
8,353
522
124
8
0
292,461
0
W
Horus
8,189
512
40
3
0
312,296
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role