Player Matchup

Awilix
Awilix
AlissonChief
Awilix
Level 126
God Stats
3W - 12L
1,201 SR
Queue Stats
511W - 552L
1,428 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lickalettuce
Tsukuyomi
Level 93
God Stats
10W - 10L
1,477 SR
Queue Stats
444W - 460L
1,449 Elo+
Solo
Yemoja
Yemoja
Lon5da1e
Yemoja
Level 125
God Stats
3W - 4L
1,354 SR
Queue Stats
430W - 447L
1,537 Elo+
Party 1
Anhur
Anhur
Sti4endo
Anhur
Level 63
God Stats
3W - 4L
1,525 SR
Queue Stats
280W - 334L
1,432 Elo+
Party 1
Sol
Sol
ZeRho
Sol
Level 149
God Stats
10W - 9L
1,468 SR
Queue Stats
669W - 711L
1,423 Elo+
Solo
Team Averages
Level 111
1,405 SR
1,454 Elo+

VS

Team Averages
Level 108
1,585 SR
1,486 Elo+
Aphrodite
Aphrodite
Das Skin
Aphrodite
Level 114
God Stats
2W - 1L
1,493 SR
Queue Stats
83W - 81L
1,477 Elo+
Solo
Tiamat
Tiamat
Maman51
Tiamat
Level 88
God Stats
2W - 3L
1,391 SR
Queue Stats
473W - 447L
1,449 Elo+
Solo
Skadi
Skadi
SilverHawk23
Skadi
Level 87
God Stats
2W - 0L
1,755 SR
Queue Stats
31W - 20L
1,584 Elo+
Solo
Zeus
Zeus
foxriders3412
Zeus
Level 125
God Stats
11W - 3L
1,788 SR
Queue Stats
285W - 261L
1,449 Elo+
Solo
Cu Chulainn
Cu Chulainn
funkymunkysteph
Cu Chulainn
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
423W - 406L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
8 / 9 / 5
13,890
731
13,925
26,998
14,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tsukuyomi
Lickalettuce
Tsukuyomi
18
3 / 7 / 5
10,808
569
27,940
22,533
11,968
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
Lon5da1e
Yemoja
19
1 / 3 / 11
11,932
628
4,333
20,232
19,517
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Sti4endo
Anhur
16
0 / 8 / 6
10,256
540
8,289
21,459
9,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
ZeRho
Sol
20
4 / 3 / 10
12,465
656
37,769
29,045
14,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Das Skin
Aphrodite
20
3 / 1 / 19
12,953
682
10,808
21,340
17,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
Maman51
Tiamat
20
6 / 4 / 19
12,892
679
20,521
19,350
16,654
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
8 / 2 / 15
13,023
685
18,729
16,718
9,482
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
11 / 4 / 12
13,725
722
36,555
19,060
10,082
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
funkymunkysteph
Cu Chulainn
18
1 / 5 / 16
11,274
593
15,072
37,614
44,341
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
110
16
Kills
29
30
Deaths
16
37
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Awilix
8
9
5
1.17
W
Aphrodite
Das Skin
Aphrodite
3
1
19
12.5
L
Tsukuyomi
Lickalettuce
Tsukuyomi
3
7
5
0.79
L
Yemoja
Lon5da1e
Yemoja
1
3
11
2.17
W
Tiamat
Maman51
Tiamat
6
4
19
3.88
W
8
2
15
7.75
L
Anhur
Sti4endo
Anhur
0
8
6
0.38
L
Sol
ZeRho
Sol
4
3
10
3
W
11
4
12
4.25
W
Cu Chulainn
funkymunkysteph
Cu Chulainn
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,256
Damage
101,685
120,267
Taken
114,082
69,394
Mitigated
97,624
54,128
Healing
51,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
13,925
4,340
2,570
4,772
26,998
14,168
646
12,639
14,359
0
29,032
W
Aphrodite
Das Skin
Aphrodite
10,808
1,895
19,477
14,093
21,340
17,065
1,360
7,642
13,698
44,317
0
L
Tsukuyomi
Lickalettuce
Tsukuyomi
27,940
7,099
989
1,385
22,533
11,968
1,007
11,792
10,741
0
45,520
L
Yemoja
Lon5da1e
Yemoja
4,333
1,629
21,719
6,734
20,232
19,517
590
14,021
6,211
11,447
0
W
Tiamat
Maman51
Tiamat
20,521
1,502
1,586
3,430
19,350
16,654
1,437
7,845
11,505
39,356
0
W
18,729
7,139
2,396
3,793
16,718
9,482
2,036
5,317
11,401
0
40,785
L
Anhur
Sti4endo
Anhur
8,289
3,757
1,194
2,750
21,459
9,590
1,164
14,277
7,182
0
17,684
L
Sol
ZeRho
Sol
37,769
5,905
1,622
10,393
29,045
14,151
1,665
15,716
13,329
68,627
0
W
36,555
2,136
573
2,593
19,060
10,082
2,420
5,151
13,909
57,451
0
W
Cu Chulainn
funkymunkysteph
Cu Chulainn
15,072
2,638
2,085
1,811
37,614
44,341
415
16,147
21,467
739
24,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,351
Gold Earned
63,867
167
Minions Killed
209
0
Camps Cleared
0
1,532,640
Distance Traveled
1,781,562
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
13,890
731
21
1
0
301,481
1
W
Aphrodite
12,953
682
98
5
0
373,098
3
L
Tsukuyomi
10,808
569
16
1
0
336,269
1
L
Yemoja
11,932
628
22
1
0
303,380
6
W
Tiamat
12,892
679
32
2
0
349,302
0
W
Skadi
13,023
685
34
2
0
351,377
3
L
Anhur
10,256
540
19
1
0
267,125
5
L
Sol
12,465
656
89
5
0
324,385
3
W
Zeus
13,725
722
26
1
0
360,812
1
W
Cu Chulainn
11,274
593
19
1
0
346,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role