Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ArkXII
Thanatos
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,247 Elo+
Party 3
Skadi
Skadi
Estiven_Flores
Skadi
Level 42
God Stats
4W - 9L
1,296 SR
Queue Stats
92W - 126L
1,250 Elo+
Party 1
Bellona
Bellona
Matthew_TIeso
Bellona
Level 17
God Stats
2W - 12L
1,061 SR
Queue Stats
13W - 28L
947 Elo+
Party 1
Yu Huang
Yu Huang
Valamith
Yu Huang
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,496 Elo+
Party 3
Team Averages
Level 52
1,371 SR
1,288 Elo+

VS

Team Averages
Level 88
1,588 SR
1,479 Elo+
Ra
Ra
Fenix1558
Ra
Level 108
God Stats
15W - 7L
1,660 SR
Queue Stats
729W - 689L
1,489 Elo+
Party 2
Chaac
Chaac
H0onesko0H
Chaac
Level 57
God Stats
15W - 10L
1,610 SR
Queue Stats
208W - 144L
1,556 Elo+
Party 2
Da Ji
Da Ji
Luigi2246
Da Ji
Level 103
God Stats
32W - 28L
1,542 SR
Queue Stats
551W - 530L
1,502 Elo+
Party 2
Ishtar
Ishtar
Vel0l0
Ishtar
Level 152
God Stats
2W - 0L
1,628 SR
Queue Stats
62W - 70L
1,366 Elo+
Solo
Khepri
Khepri
izsDoctor
Khepri
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
27W - 21L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 6 / 1
6,907
406
5,107
13,498
9,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
ArkXII
Thanatos
13
3 / 5 / 0
7,812
460
4,611
15,932
7,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 3
7,451
438
6,655
11,551
4,225
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
12
0 / 4 / 1
7,329
431
2,987
15,757
13,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yu Huang
Valamith
Yu Huang
11
1 / 4 / 2
6,996
412
4,337
9,322
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 6
10,486
617
12,506
7,242
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
16
0 / 1 / 4
9,555
562
9,182
9,838
6,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Da Ji
Luigi2246
Da Ji
16
13 / 1 / 4
10,219
601
12,859
10,676
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
Vel0l0
Ishtar
16
2 / 1 / 4
9,553
562
7,209
10,937
4,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Khepri
izsDoctor
Khepri
12
0 / 3 / 11
7,932
467
2,027
8,425
6,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
6
Kills
22
22
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
6
1
0.42
L
Thanatos
ArkXII
Thanatos
3
5
0
0.6
L
0
3
3
0.5
W
7
0
6
10
W
Chaac
0
1
4
2
W
Da Ji
Luigi2246
Da Ji
13
1
4
15
L
Bellona
0
4
1
0.13
L
Yu Huang
Valamith
Yu Huang
1
4
2
0.5
W
Ishtar
Vel0l0
Ishtar
2
1
4
4
W
Khepri
izsDoctor
Khepri
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,697
Damage
43,783
66,060
Taken
47,118
38,707
Mitigated
26,246
19,721
Healing
20,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,107
761
1,442
3,583
13,498
9,925
0
5,333
8,165
43,407
0
L
Thanatos
ArkXII
Thanatos
4,611
318
0
10,382
15,932
7,202
0
4,282
11,650
0
51,490
L
6,655
3,543
0
639
11,551
4,225
778
2,380
9,171
0
60,589
W
12,506
1,234
2,200
4,517
7,242
3,755
220
2,339
4,903
99,361
0
W
Chaac
9,182
3,042
0
2,881
9,838
6,524
6
278
9,560
0
78,827
W
Da Ji
Luigi2246
Da Ji
12,859
4,265
0
4,387
10,676
4,816
0
1,971
8,705
0
68,262
L
Bellona
2,987
698
0
2,593
15,757
13,933
942
1,102
14,655
0
46,131
L
Yu Huang
Valamith
Yu Huang
4,337
543
0
1,082
9,322
3,422
0
1,436
7,886
41,546
0
W
Ishtar
Vel0l0
Ishtar
7,209
4,723
0
5,201
10,937
4,620
567
2,420
8,517
0
81,410
W
Khepri
izsDoctor
Khepri
2,027
71
0
953
8,425
6,531
0
2,436
5,989
10,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,495
Gold Earned
47,745
396
Minions Killed
574
0
Camps Cleared
0
1,523,314
Distance Traveled
1,778,468
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,907
406
55
3
0
284,000
4
L
Thanatos
7,812
460
83
5
0
338,584
1
L
Skadi
7,451
438
112
7
0
288,082
2
W
Ra
10,486
617
158
9
0
373,259
1
W
Chaac
9,555
562
150
9
0
374,777
4
W
Da Ji
10,219
601
104
6
0
380,041
0
L
Bellona
7,329
431
74
4
0
317,684
3
L
Yu Huang
6,996
412
72
4
0
294,964
2
W
Ishtar
9,553
562
144
8
0
319,019
6
W
Khepri
7,932
467
18
1
0
331,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role