Player Matchup

Thanatos
Thanatos
Gehrig12950
Thanatos
Level 109
God Stats
7W - 6L
1,667 SR
Queue Stats
212W - 182L
1,596 Elo+
Party 1
Thor
Thor
LilBlueReign
Thor
Level 129
God Stats
4W - 5L
1,647 SR
Queue Stats
471W - 441L
1,509 Elo+
Solo
Pele
Pele
PancakesandSyrup
Pele
Level 112
God Stats
16W - 15L
1,628 SR
Queue Stats
171W - 165L
1,578 Elo+
Solo
Danzaburou
Danzaburou
TonyYuh
Danzaburou
Level 99
God Stats
19W - 16L
1,686 SR
Queue Stats
222W - 199L
1,556 Elo+
Solo
Kukulkan
Kukulkan
oNyxous
Kukulkan
Level 124
God Stats
12W - 14L
1,625 SR
Queue Stats
174W - 172L
1,584 Elo+
Party 1
Team Averages
Level 115
1,651 SR
1,565 Elo+

VS

Team Averages
Level 83
1,692 SR
1,687 Elo+
Rama
Rama
Gambino
Rama
Level 144
God Stats
2W - 0L
1,776 SR
Queue Stats
98W - 48L
1,731 Elo+
Party 2
Mercury
Mercury
GebsStrongArm
Mercury
Level 139
God Stats
7W - 5L
1,696 SR
Queue Stats
541W - 557L
1,553 Elo+
Solo
Hades
Hades
Griswold69
Hades
Level 69
God Stats
2W - 0L
1,765 SR
Queue Stats
84W - 43L
1,730 Elo+
Party 2
Guan Yu
Guan Yu
TROLLSOLO
Guan Yu
Level 40
God Stats
2W - 0L
1,724 SR
Queue Stats
28W - 15L
1,624 Elo+
Solo
Cthulhu
Cthulhu
mexicanboyy
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 12L
1,797 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Gehrig12950
Thanatos
18
7 / 9 / 9
12,631
486
17,454
21,110
10,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 6 / 8
13,950
537
22,966
33,003
22,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 6 / 9
13,374
514
25,275
29,034
12,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
TonyYuh
Danzaburou
20
8 / 7 / 6
13,604
523
29,087
29,144
13,890
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
oNyxous
Kukulkan
19
6 / 5 / 3
13,416
516
18,316
18,138
9,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gambino
Rama
20
7 / 6 / 4
16,152
621
30,223
31,606
14,305
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
20
10 / 8 / 13
15,749
606
19,753
29,421
14,607
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
20
7 / 2 / 7
15,636
601
22,828
21,397
12,257
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
TROLLSOLO
Guan Yu
20
6 / 7 / 5
15,165
583
22,066
39,677
43,777
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cthulhu
mexicanboyy
Cthulhu
18
3 / 9 / 7
12,936
498
10,024
34,272
43,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
69
32
Kills
33
33
Deaths
32
35
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Rama
Gambino
Rama
7
6
4
1.5
W
Mercury
10
8
13
2.06
L
Thanatos
Gehrig12950
Thanatos
7
9
9
1.28
W
Hades
7
2
7
5.25
L
5
6
8
1.5
L
6
6
9
1.75
W
Guan Yu
TROLLSOLO
Guan Yu
6
7
5
1.21
L
Danzaburou
TonyYuh
Danzaburou
8
7
6
1.57
W
Cthulhu
mexicanboyy
Cthulhu
3
9
7
0.72
L
Kukulkan
oNyxous
Kukulkan
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,098
Damage
104,894
130,429
Taken
156,373
68,205
Mitigated
128,614
38,715
Healing
55,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Gambino
Rama
30,223
22,385
0
17,055
31,606
14,305
1,778
1,380
30,082
0
181,515
W
Mercury
19,753
9,951
0
3,211
29,421
14,607
0
4,098
24,946
0
157,918
L
Thanatos
Gehrig12950
Thanatos
17,454
3,734
0
12,142
21,110
10,170
0
6,984
14,126
0
65,594
W
Hades
22,828
2,070
1,662
14,048
21,397
12,257
3,069
5,355
15,765
145,753
0
L
22,966
4,579
0
6,959
33,003
22,935
1,305
5,968
27,035
0
109,096
L
25,275
6,390
0
5,500
29,034
12,115
0
8,982
20,052
0
121,544
W
Guan Yu
TROLLSOLO
Guan Yu
22,066
3,684
588
15,897
39,677
43,777
1,202
2,330
35,544
0
120,016
L
Danzaburou
TonyYuh
Danzaburou
29,087
17,755
0
12,258
29,144
13,890
476
4,455
24,689
0
121,898
W
Cthulhu
mexicanboyy
Cthulhu
10,024
609
0
2,935
34,272
43,668
0
6,431
27,735
50,230
1,249
L
Kukulkan
oNyxous
Kukulkan
18,316
1,231
0
1,856
18,138
9,095
0
6,566
11,572
101,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,975
Gold Earned
75,638
688
Minions Killed
886
0
Camps Cleared
0
2,373,727
Distance Traveled
2,393,173
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
16,152
621
247
10
0
427,545
3
W
Mercury
15,749
606
163
6
0
565,013
6
L
Thanatos
12,631
486
63
2
0
493,766
13
W
Hades
15,636
601
241
9
0
488,761
5
L
Thor
13,950
537
173
7
0
436,221
1
L
Pele
13,374
514
130
5
0
517,305
3
W
Guan Yu
15,165
583
181
7
0
458,486
2
L
Danzaburou
13,604
523
159
6
0
453,920
4
W
Cthulhu
12,936
498
54
2
0
453,368
4
L
Kukulkan
13,416
516
163
6
0
472,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role