Player Matchup

Yemoja
Yemoja
Immortalgunner02
Yemoja
Level 87
God Stats
6W - 8L
1,562 SR
Queue Stats
43W - 69L
1,384 Elo+
Party 2
Arachne
Arachne
MissJuicyBaby
Arachne
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,292 Elo+
Party 2
Jing Wei
Jing Wei
kkotpi
Jing Wei
Level 89
God Stats
6W - 10L
1,450 SR
Queue Stats
38W - 67L
1,371 Elo+
Party 2
Team Averages
Level 88
1,504 SR
1,349 Elo+

VS

Team Averages
Level 70
1,557 SR
1,490 Elo+
Baron Samedi
Baron Samedi
Beeeannsss
Baron Samedi
Level 82
God Stats
12W - 3L
1,750 SR
Queue Stats
192W - 183L
1,469 Elo+
Party 1
Lancelot
Lancelot
Medinex98
Lancelot
Level 41
God Stats
1W - 1L
1,225 SR
Queue Stats
26W - 22L
1,515 Elo+
Solo
Shiva
Shiva
WorldEnder33
Shiva
Level 87
God Stats
2W - 0L
1,697 SR
Queue Stats
48W - 44L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 2
10,441
614
11,383
23,591
17,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
15
2 / 6 / 1
10,161
598
7,570
18,318
8,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
kkotpi
Jing Wei
17
0 / 2 / 4
10,485
617
7,872
18,555
8,174
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beeeannsss
Baron Samedi
19
4 / 0 / 9
12,744
750
21,669
9,998
6,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lancelot
Medinex98
Lancelot
16
5 / 4 / 7
11,862
698
14,210
16,018
10,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 0 / 8
13,408
789
16,771
18,836
26,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
16
16
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Beeeannsss
Baron Samedi
4
0
9
8.5
L
2
8
2
0.38
W
Lancelot
Medinex98
Lancelot
5
4
7
2.13
L
Arachne
2
6
1
0.42
W
7
0
8
11
L
Jing Wei
kkotpi
Jing Wei
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,825
Damage
52,650
60,464
Taken
44,852
34,442
Mitigated
43,503
10,419
Healing
15,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Beeeannsss
Baron Samedi
21,669
462
3,627
5,478
9,998
6,243
1,820
1,616
8,382
93,287
0
L
11,383
2,238
2,212
1,564
23,591
17,599
0
7,090
16,501
32,458
0
W
Lancelot
Medinex98
Lancelot
14,210
2,084
0
1,555
16,018
10,875
0
5,008
11,010
0
67,353
L
Arachne
7,570
5,389
259
3,144
18,318
8,669
0
8,448
9,870
0
21,564
W
16,771
2,547
391
4,312
18,836
26,385
320
4,810
14,026
487
32,248
L
Jing Wei
kkotpi
Jing Wei
7,872
6,643
0
3,240
18,555
8,174
0
6,695
11,860
0
54,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,087
Gold Earned
38,014
162
Minions Killed
267
0
Camps Cleared
0
851,571
Distance Traveled
995,358
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,744
750
141
8
0
311,593
2
L
Yemoja
10,441
614
31
2
0
246,560
3
W
Lancelot
11,862
698
95
6
0
340,109
0
L
Arachne
10,161
598
38
2
0
278,341
4
W
Shiva
13,408
789
31
2
0
343,656
3
L
Jing Wei
10,485
617
93
5
0
326,670
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role