Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
JHilg28
Ne Zha
Level 159
God Stats
3W - 1L
1,555 SR
Queue Stats
142W - 142L
1,547 Elo+
Solo
Cerberus
Cerberus
Kitsunene
Cerberus
Level 104
God Stats
136W - 110L
1,611 SR
Queue Stats
263W - 249L
1,521 Elo+
Solo
Nu Wa
Nu Wa
Pho Town32
Nu Wa
Level 108
God Stats
3W - 3L
1,459 SR
Queue Stats
20W - 19L
1,397 Elo+
Solo
Baron Samedi
Baron Samedi
Sasentlarai
Baron Samedi
Level 87
God Stats
4W - 8L
1,598 SR
Queue Stats
71W - 62L
1,605 Elo+
Solo
Team Averages
Level 105
1,544 SR
1,514 Elo+

VS

Team Averages
Level 103
1,589 SR
1,576 Elo+
Mercury
Mercury
 
Mercury
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Attxck
King Arthur
Level 144
God Stats
235W - 65L
1,780 SR
Queue Stats
1,301W - 326L
1,727 Elo+
Party 1
Izanami
Izanami
Duckthekid
Izanami
Level 72
God Stats
57W - 64L
1,461 SR
Queue Stats
284W - 280L
1,485 Elo+
Solo
Fafnir
Fafnir
cynical381kratos
Fafnir
Level 68
God Stats
5W - 5L
1,605 SR
Queue Stats
273W - 310L
1,450 Elo+
Solo
Anubis
Anubis
vyxzr
Anubis
Level 130
God Stats
1W - 4L
1,601 SR
Queue Stats
297W - 168L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
11 / 2 / 11
13,455
1,346
21,701
8,730
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
JHilg28
Ne Zha
17
3 / 1 / 15
11,214
1,121
16,953
11,337
7,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
Kitsunene
Cerberus
17
1 / 1 / 15
10,287
1,029
8,703
17,471
15,911
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
18
5 / 1 / 16
11,910
1,191
14,626
4,457
1,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Sasentlarai
Baron Samedi
17
4 / 5 / 15
11,482
1,148
15,269
12,916
6,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

238

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
2 / 3 / 4
10,103
1,010
9,084
12,233
4,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Attxck
King Arthur
16
2 / 4 / 7
10,781
1,078
15,631
22,495
25,383
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Duckthekid
Izanami
15
1 / 4 / 3
9,968
997
9,777
10,353
3,898
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 7 / 5
11,050
1,105
4,706
21,562
29,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
vyxzr
Anubis
15
3 / 6 / 4
10,400
1,040
12,490
15,822
5,891
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
33
24
Kills
10
10
Deaths
24
72
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
11
2
11
8.25
L
Mercury
 
Mercury
2
3
4
1.33
L
King Arthur
Attxck
King Arthur
2
4
7
1.38
L
Izanami
Duckthekid
Izanami
1
4
3
0.63
W
Ne Zha
JHilg28
Ne Zha
3
1
15
10.5
W
Cerberus
Kitsunene
Cerberus
1
1
15
8.5
W
Nu Wa
5
1
16
13
W
Baron Samedi
Sasentlarai
Baron Samedi
4
5
15
2.3
L
2
7
5
0.64
L
Anubis
vyxzr
Anubis
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,252
Damage
51,688
54,911
Taken
82,465
36,502
Mitigated
69,185
11,945
Healing
7,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
21,701
10,530
0
2,760
8,730
4,363
0
3,594
5,136
0
59,962
L
Mercury
 
Mercury
9,084
3,513
0
0
12,233
4,680
0
5,125
7,108
0
18,821
L
King Arthur
Attxck
King Arthur
15,631
1,303
0
1,168
22,495
25,383
0
11,208
11,287
0
34,454
L
Izanami
Duckthekid
Izanami
9,777
6,124
0
404
10,353
3,898
0
4,049
6,304
0
43,414
W
Ne Zha
JHilg28
Ne Zha
16,953
2,016
0
1,002
11,337
7,878
0
2,221
9,116
0
36,052
W
Cerberus
Kitsunene
Cerberus
8,703
314
198
2,309
17,471
15,911
0
4,759
12,712
17,409
0
W
Nu Wa
14,626
2,949
0
0
4,457
1,663
0
1,580
2,877
30,751
0
W
Baron Samedi
Sasentlarai
Baron Samedi
15,269
1,218
2,686
2,990
12,916
6,687
0
5,042
7,874
31,427
0
L
4,706
897
0
2,248
21,562
29,333
0
11,299
10,263
15,789
0
L
Anubis
vyxzr
Anubis
12,490
962
0
4,142
15,822
5,891
0
6,917
8,905
34,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,348
Gold Earned
52,302
226
Minions Killed
219
12
Camps Cleared
6
1,023,378
Distance Traveled
916,290
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,455
1,346
91
9
7
221,187
2
L
Mercury
10,103
1,010
26
3
0
196,632
0
L
King Arthur
10,781
1,078
40
4
1
229,082
1
L
Izanami
9,968
997
93
9
5
164,372
0
W
Ne Zha
11,214
1,121
38
4
1
201,884
0
W
Cerberus
10,287
1,029
26
3
0
225,885
1
W
Nu Wa
11,910
1,191
32
3
2
186,080
0
W
Baron Samedi
11,482
1,148
39
4
2
188,342
0
L
Fafnir
11,050
1,105
6
1
0
147,785
0
L
Anubis
10,400
1,040
54
5
0
178,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role