Player Matchup

Bellona
Bellona
SpartanTibag
Bellona
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,394 Elo+
Solo
Ishtar
Ishtar
VNR_Atox
Ishtar
Level 45
God Stats
4W - 6L
1,635 SR
Queue Stats
65W - 74L
1,291 Elo+
Solo
Fafnir
Fafnir
ploppingpoop
Fafnir
Level 58
God Stats
70W - 66L
1,434 SR
Queue Stats
153W - 173L
1,284 Elo+
Solo
Freya
Freya
snyper murderer
Freya
Level 88
God Stats
67W - 52L
1,477 SR
Queue Stats
232W - 252L
1,376 Elo+
Solo
Raijin
Raijin
t_rain93
Raijin
Level 47
God Stats
4W - 3L
1,569 SR
Queue Stats
60W - 85L
1,341 Elo+
Solo
Team Averages
Level 68
1,523 SR
1,337 Elo+

VS

Team Averages
Level 80
1,556 SR
1,344 Elo+
Ne Zha
Ne Zha
CGExAdDexsxX
Ne Zha
Level 110
God Stats
14W - 17L
1,471 SR
Queue Stats
480W - 502L
1,286 Elo+
Solo
Bellona
Bellona
HI BUT TO SHY
Bellona
Level 68
God Stats
15W - 8L
1,564 SR
Queue Stats
37W - 39L
1,378 Elo+
Solo
Athena
Athena
Jedi Kestis
Athena
Level 64
God Stats
62W - 55L
1,477 SR
Queue Stats
282W - 342L
1,367 Elo+
Solo
Cupid
Cupid
Steelbain
Cupid
Level 113
God Stats
2W - 0L
1,535 SR
Queue Stats
50W - 82L
1,299 Elo+
Solo
Tiamat
Tiamat
Upchuck-
Tiamat
Level 46
God Stats
2W - 1L
1,733 SR
Queue Stats
70W - 67L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
SpartanTibag
Bellona
10
0 / 1 / 0
6,676
417
4,419
10,356
10,240
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ishtar
VNR_Atox
Ishtar
9
0 / 5 / 0
6,359
397
6,062
9,652
3,272
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fafnir
9
0 / 2 / 0
7,045
440
3,991
7,707
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 0
7,273
455
7,475
13,308
5,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
t_rain93
Raijin
10
0 / 4 / 0
6,692
418
4,348
10,271
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
4
0 / 0 / 0
5,470
342
652
1,359
437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
17
2 / 0 / 3
10,300
644
6,177
13,312
14,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
14
0 / 0 / 12
9,027
564
5,458
14,001
13,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
Steelbain
Cupid
15
11 / 0 / 1
9,894
618
13,685
12,328
6,023
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Upchuck-
Tiamat
14
2 / 0 / 3
8,530
533
7,872
7,372
5,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
15
15
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
0
0
0
0
W
Bellona
2
0
3
3.5
W
Athena
0
0
12
6
L
Bellona
SpartanTibag
Bellona
0
1
0
0
W
Cupid
Steelbain
Cupid
11
0
1
11.5
W
Tiamat
Upchuck-
Tiamat
2
0
3
3.5
L
Ishtar
VNR_Atox
Ishtar
0
5
0
0
L
Fafnir
0
2
0
0
L
0
3
0
0
L
Raijin
t_rain93
Raijin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,295
Damage
33,844
51,294
Taken
48,372
29,176
Mitigated
39,762
12,710
Healing
22,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
652
175
0
294
1,359
437
0
828
531
0
3,848
W
Bellona
6,177
2,237
0
5,535
13,312
14,187
224
4,090
9,222
0
91,706
W
Athena
5,458
1,546
2,504
2,210
14,001
13,894
384
4,390
9,611
33,726
3,663
L
Bellona
SpartanTibag
Bellona
4,419
1,295
0
963
10,356
10,240
1,177
1,390
8,966
0
36,263
W
Cupid
Steelbain
Cupid
13,685
9,477
2,617
6,443
12,328
6,023
4,475
3,834
8,494
0
72,947
W
Tiamat
Upchuck-
Tiamat
7,872
271
322
2,848
7,372
5,221
353
3,535
3,837
45,496
0
L
Ishtar
VNR_Atox
Ishtar
6,062
3,548
0
1,616
9,652
3,272
120
2,118
7,534
0
37,646
L
Fafnir
3,991
1,179
0
3,398
7,707
5,813
0
1,775
5,932
20,448
0
L
7,475
2,614
267
5,242
13,308
5,566
739
3,024
10,284
61,717
0
L
Raijin
t_rain93
Raijin
4,348
445
0
1,224
10,271
4,285
418
4,755
5,516
37,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,045
Gold Earned
43,221
277
Minions Killed
440
0
Camps Cleared
0
1,260,845
Distance Traveled
1,258,852
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,470
342
1
0
0
46,470
0
W
Bellona
10,300
644
180
11
0
319,518
0
W
Athena
9,027
564
47
3
0
311,771
2
L
Bellona
6,676
417
52
3
0
295,807
3
W
Cupid
9,894
618
126
8
0
263,058
4
W
Tiamat
8,530
533
86
5
0
318,035
1
L
Ishtar
6,359
397
70
4
0
194,842
0
L
Fafnir
7,045
440
12
1
0
221,982
3
L
Freya
7,273
455
84
5
0
277,243
0
L
Raijin
6,692
418
59
4
0
270,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role