Player Matchup

Anubis
Anubis
Skyforth
Anubis
Level 146
God Stats
0W - 2L
1,259 SR
Queue Stats
70W - 60L
1,632 Elo+
Solo
Susano
Susano
danstructor
Susano
Level 159
God Stats
0W - 3L
1,386 SR
Queue Stats
92W - 125L
1,438 Elo+
Solo
Hachiman
Hachiman
pinopie
Hachiman
Level 117
God Stats
6W - 10L
1,578 SR
Queue Stats
216W - 231L
1,520 Elo+
Solo
Team Averages
Level 141
1,408 SR
1,530 Elo+

VS

Team Averages
Level 88
1,405 SR
1,444 Elo+
Hun Batz
Hun Batz
DeathInUnity
Hun Batz
Level 119
God Stats
1W - 1L
1,283 SR
Queue Stats
111W - 120L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
Hiro2323
Baron Samedi
Level 119
God Stats
80W - 67L
1,608 SR
Queue Stats
355W - 397L
1,394 Elo+
Party 1
Thor
Thor
Legit3535
Thor
Level 27
God Stats
2W - 2L
1,323 SR
Queue Stats
102W - 102L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Skyforth
Anubis
16
3 / 8 / 5
11,261
751
15,260
18,633
9,327
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Susano
14
1 / 10 / 4
9,705
647
10,801
17,497
5,999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
pinopie
Hachiman
16
4 / 6 / 3
10,941
729
12,516
21,918
8,097
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DeathInUnity
Hun Batz
19
15 / 1 / 7
14,099
940
19,334
19,275
12,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Hiro2323
Baron Samedi
18
3 / 0 / 16
12,054
804
15,833
11,192
6,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
16
6 / 7 / 10
11,418
761
16,418
21,423
26,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
8
Kills
24
24
Deaths
8
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DeathInUnity
Hun Batz
15
1
7
18.5
W
Baron Samedi
Hiro2323
Baron Samedi
3
0
16
11
W
Thor
6
7
10
1.57
L
Anubis
Skyforth
Anubis
3
8
5
0.69
L
Susano
1
10
4
0.3
L
Hachiman
pinopie
Hachiman
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,577
Damage
51,585
58,048
Taken
51,890
23,423
Mitigated
45,898
10,688
Healing
15,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DeathInUnity
Hun Batz
19,334
6,641
0
4,202
19,275
12,403
2,475
4,521
14,754
0
84,227
W
Baron Samedi
Hiro2323
Baron Samedi
15,833
383
2,522
5,187
11,192
6,625
198
2,515
8,677
47,219
0
W
Thor
16,418
3,566
0
3,281
21,423
26,870
0
8,281
13,142
0
32,980
L
Anubis
Skyforth
Anubis
15,260
962
0
5,733
18,633
9,327
0
5,485
12,989
44,469
0
L
Susano
10,801
2,656
0
240
17,497
5,999
0
4,316
12,703
0
30,272
L
Hachiman
pinopie
Hachiman
12,516
6,733
0
4,715
21,918
8,097
0
6,099
15,359
0
37,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,907
Gold Earned
37,571
125
Minions Killed
188
0
Camps Cleared
0
713,408
Distance Traveled
793,807
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
14,099
940
90
6
0
327,276
2
W
Baron Samedi
12,054
804
73
5
0
243,988
0
W
Thor
11,418
761
25
2
0
222,543
0
L
Anubis
11,261
751
57
4
0
204,895
2
L
Susano
9,705
647
27
2
0
241,361
4
L
Hachiman
10,941
729
41
3
0
267,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role