Player Matchup

Hel
Hel
bulldog_2204
Hel
Level 127
God Stats
12W - 13L
1,595 SR
Queue Stats
255W - 190L
1,634 Elo+
Party 2
Thor
Thor
iTz_GoHaN_Op
Thor
Level 36
God Stats
4W - 2L
1,698 SR
Queue Stats
178W - 49L
1,733 Elo+
Party 2
Osiris
Osiris
scoobthedude502
Osiris
Level 127
God Stats
34W - 29L
1,570 SR
Queue Stats
911W - 988L
1,535 Elo+
Solo
Team Averages
Level 97
1,621 SR
1,634 Elo+

VS

Team Averages
Level 136
1,439 SR
1,693 Elo+
Cerberus
Cerberus
BoyUDumAzHel
Cerberus
Level 160
God Stats
2W - 0L
1,257 SR
Queue Stats
141W - 62L
1,769 Elo+
Party 1
Raijin
Raijin
Mаngо
Raijin
Level 160
God Stats
1W - 1L
1,394 SR
Queue Stats
331W - 121L
1,846 Elo+
Party 1
Skadi
Skadi
sanders20vergar
Skadi
Level 89
God Stats
25W - 12L
1,665 SR
Queue Stats
82W - 82L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,362
636
3,734
9,804
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
0 / 6 / 0
6,082
608
4,578
10,650
5,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 0
6,587
659
3,000
12,569
8,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BoyUDumAzHel
Cerberus
12
0 / 0 / 12
7,997
800
8,137
6,846
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
Mаngо
Raijin
14
8 / 0 / 4
8,881
888
12,556
5,240
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 0 / 6
7,746
775
6,854
5,229
1,828
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
12
12
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BoyUDumAzHel
Cerberus
0
0
12
6
W
Raijin
Mаngо
Raijin
8
0
4
10
L
0
5
0
0
L
0
6
0
0
W
4
0
6
7
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,312
Damage
27,547
33,023
Taken
17,315
17,185
Mitigated
9,981
8,997
Healing
6,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BoyUDumAzHel
Cerberus
8,137
657
0
3,289
6,846
6,157
399
1,604
5,035
15,489
0
W
Raijin
Mаngо
Raijin
12,556
1,630
0
1,250
5,240
1,996
1,236
1,194
3,848
47,113
0
L
3,734
116
1,718
2,689
9,804
3,243
0
6,384
3,420
28,052
0
L
4,578
608
84
1,098
10,650
5,372
0
7,482
3,168
0
21,915
W
6,854
2,424
163
1,684
5,229
1,828
1,729
1,038
4,042
0
28,965
L
3,000
873
1,207
2,201
12,569
8,570
0
6,848
5,721
0
13,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,031
Gold Earned
24,624
111
Minions Killed
137
0
Camps Cleared
0
518,880
Distance Traveled
542,486
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,997
800
16
2
0
177,572
0
W
Raijin
8,881
888
83
8
0
174,549
1
L
Hel
6,362
636
64
6
0
167,583
0
L
Thor
6,082
608
22
2
0
152,989
0
W
Skadi
7,746
775
38
4
0
190,365
2
L
Osiris
6,587
659
25
3
0
198,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role