Player Matchup

Ah Puch
Ah Puch
Amemekwun
Ah Puch
Level 27
God Stats
9W - 4L
1,521 SR
Queue Stats
34W - 20L
1,509 Elo+
Party 2
Chaac
Chaac
Arch16ald
Chaac
Level 11
God Stats
4W - 3L
1,574 SR
Queue Stats
23W - 12L
1,535 Elo+
Party 2
Serqet
Serqet
CoconutWave
Serqet
Level 107
God Stats
7W - 9L
1,692 SR
Queue Stats
81W - 79L
1,522 Elo+
Solo
Jing Wei
Jing Wei
FartnerInCrime
Jing Wei
Level 96
God Stats
5W - 13L
1,413 SR
Queue Stats
220W - 250L
1,539 Elo+
Solo
Nox
Nox
GeneralStoner
Nox
Level 68
God Stats
3W - 4L
1,209 SR
Queue Stats
29W - 15L
1,495 Elo+
Party 2
Team Averages
Level 62
1,482 SR
1,520 Elo+

VS

Team Averages
Level 85
1,519 SR
1,455 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Darkee1
Artemis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,415 Elo+
Party 1
Izanami
Izanami
Herbenis
Izanami
Level 47
God Stats
4W - 3L
1,687 SR
Queue Stats
157W - 184L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
avangue
Baron Samedi
Level 147
God Stats
3W - 3L
1,476 SR
Queue Stats
167W - 181L
1,464 Elo+
Party 1
Atlas
Atlas
cookieFr2003
Atlas
Level 82
God Stats
4W - 6L
1,431 SR
Queue Stats
102W - 101L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Amemekwun
Ah Puch
16
2 / 2 / 5
10,980
1,098
14,484
8,112
3,833
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Arch16ald
Chaac
16
1 / 8 / 2
9,913
991
8,478
21,037
23,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Serqet
15
5 / 8 / 1
11,151
1,115
15,274
18,653
11,538
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
15
0 / 9 / 4
9,735
974
13,053
21,386
9,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 6 / 5
9,970
997
7,267
13,843
6,690
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

115

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 3 / 21
10,673
1,067
12,124
11,357
7,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Darkee1
Artemis
17
9 / 3 / 16
12,243
1,224
15,655
11,922
5,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Izanami
Herbenis
Izanami
18
11 / 0 / 20
12,469
1,247
16,371
9,126
4,811
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
avangue
Baron Samedi
17
7 / 2 / 17
11,591
1,159
16,933
9,094
6,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 0 / 29
12,078
1,208
14,123
20,328
26,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
136
8
Kills
33
33
Deaths
8
17
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
3
21
4.83
L
Ah Puch
Amemekwun
Ah Puch
2
2
5
2.25
L
Chaac
Arch16ald
Chaac
1
8
2
0.25
L
Serqet
5
8
1
0.69
W
Artemis
Darkee1
Artemis
9
3
16
5.67
L
Jing Wei
0
9
4
0.22
L
0
6
5
0.42
W
Izanami
Herbenis
Izanami
11
0
20
21
W
Baron Samedi
avangue
Baron Samedi
7
2
17
7.75
W
2
0
29
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,556
Damage
75,206
83,031
Taken
61,827
55,245
Mitigated
50,651
5,012
Healing
19,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,124
737
1,551
2,769
11,357
7,490
0
3,450
7,820
21,783
0
L
Ah Puch
Amemekwun
Ah Puch
14,484
146
0
991
8,112
3,833
0
2,686
5,426
49,086
0
L
Chaac
Arch16ald
Chaac
8,478
987
0
1,452
21,037
23,566
0
10,016
11,021
79
22,363
L
Serqet
15,274
2,994
0
410
18,653
11,538
0
10,844
7,809
0
27,572
W
Artemis
Darkee1
Artemis
15,655
8,893
0
671
11,922
5,497
0
4,641
6,693
0
34,519
L
Jing Wei
13,053
10,552
116
1,733
21,386
9,618
0
11,576
9,810
0
22,220
L
7,267
86
0
310
13,843
6,690
0
8,058
5,785
24,974
0
W
Izanami
Herbenis
Izanami
16,371
13,004
0
1,005
9,126
4,811
0
2,896
5,940
0
41,195
W
Baron Samedi
avangue
Baron Samedi
16,933
1,974
3,366
2,027
9,094
6,582
0
3,994
5,030
26,406
0
W
14,123
5,021
3,162
4,912
20,328
26,271
0
6,849
12,467
26,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,749
Gold Earned
59,054
182
Minions Killed
206
7
Camps Cleared
7
959,078
Distance Traveled
1,001,219
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,673
1,067
37
4
1
206,123
0
L
Ah Puch
10,980
1,098
74
7
0
185,645
0
L
Chaac
9,913
991
35
4
1
172,696
0
L
Serqet
11,151
1,115
26
3
2
206,015
3
W
Artemis
12,243
1,224
51
5
1
163,727
0
L
Jing Wei
9,735
974
9
1
2
220,608
1
L
Nox
9,970
997
38
4
2
174,114
0
W
Izanami
12,469
1,247
83
8
3
212,287
1
W
Baron Samedi
11,591
1,159
23
2
1
188,319
3
W
Atlas
12,078
1,208
12
1
1
230,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role