Player Matchup

Terra
Terra
 
Terra
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bellemere
Ah Muzen Cab
Level 153
God Stats
7W - 8L
1,348 SR
Queue Stats
641W - 578L
1,519 Elo+
Party 1
Ullr
Ullr
BlackTriStars
Ullr
Level 143
God Stats
5W - 7L
1,338 SR
Queue Stats
441W - 383L
1,565 Elo+
Party 1
Amaterasu
Amaterasu
DenoDeddo
Amaterasu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 26L
1,343 Elo+
Party 2
Cerberus
Cerberus
IceHawkes
Cerberus
Level 102
God Stats
17W - 11L
1,583 SR
Queue Stats
819W - 757L
1,501 Elo+
Party 1
Team Averages
Level 103
1,454 SR
1,486 Elo+

VS

Team Averages
Level 121
1,477 SR
1,429 Elo+
Agni
Agni
 
Agni
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
PublicEnemy0831
Chiron
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 72L
1,364 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SusTurtle
Ah Muzen Cab
Level 157
God Stats
8W - 4L
1,680 SR
Queue Stats
177W - 172L
1,523 Elo+
Solo
Horus
Horus
conundrum216
Horus
Level 154
God Stats
0W - 4L
1,417 SR
Queue Stats
415W - 438L
1,379 Elo+
Solo
Nemesis
Nemesis
nicopillai
Nemesis
Level 121
God Stats
0W - 2L
1,288 SR
Queue Stats
323W - 335L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 5 / 14
9,795
700
11,206
18,903
11,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Bellemere
Ah Muzen Cab
18
9 / 4 / 8
11,419
816
24,152
17,414
8,748
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

19
7 / 3 / 11
11,217
801
10,603
13,461
6,769
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
DenoDeddo
Amaterasu
18
2 / 3 / 15
11,755
840
7,595
17,665
15,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
IceHawkes
Cerberus
19
3 / 6 / 9
11,257
804
6,291
22,447
26,051
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
3 / 3 / 5
9,688
692
8,478
6,490
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

2
0 / 0 / 0
3,972
284
0
0
0
Ah Muzen Cab
SusTurtle
Ah Muzen Cab
20
11 / 4 / 8
13,511
965
36,625
17,726
9,947
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 9 / 12
11,565
826
15,784
21,708
21,641
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
nicopillai
Nemesis
19
3 / 7 / 13
11,252
804
9,073
20,880
19,390
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
59
23
Kills
21
21
Deaths
23
57
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
5
14
1.8
L
Agni
 
Agni
3
3
5
1.83
W
Ah Muzen Cab
Bellemere
Ah Muzen Cab
9
4
8
3.25
W
7
3
11
4.17
W
Amaterasu
DenoDeddo
Amaterasu
2
3
15
3.17
W
Cerberus
IceHawkes
Cerberus
3
6
9
1.25
L
0
0
0
0
L
Ah Muzen Cab
SusTurtle
Ah Muzen Cab
11
4
8
3.75
L
4
9
12
1.11
L
Nemesis
nicopillai
Nemesis
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,847
Damage
69,960
89,890
Taken
66,804
68,783
Mitigated
54,263
31,935
Healing
20,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
11,206
2,480
7,872
4,221
18,903
11,893
496
2,774
16,129
16,789
0
L
Agni
 
Agni
8,478
205
202
1,314
6,490
3,285
0
1,211
5,189
17,733
0
W
Ah Muzen Cab
Bellemere
Ah Muzen Cab
24,152
11,002
2,699
4,936
17,414
8,748
2,182
2,524
14,890
0
57,196
W
10,603
7,650
655
649
13,461
6,769
4,169
3,130
10,331
0
25,651
W
Amaterasu
DenoDeddo
Amaterasu
7,595
3,326
3,895
4,224
17,665
15,322
692
2,597
15,068
0
13,544
W
Cerberus
IceHawkes
Cerberus
6,291
41
355
2,429
22,447
26,051
906
1,695
20,752
20,915
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
SusTurtle
Ah Muzen Cab
36,625
13,813
737
6,036
17,726
9,947
4,222
5,105
12,561
0
64,872
L
15,784
5,514
2,870
3,869
21,708
21,641
344
7,130
14,304
8,525
19,036
L
Nemesis
nicopillai
Nemesis
9,073
2,444
1,600
3,672
20,880
19,390
379
3,459
17,253
0
18,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,443
Gold Earned
49,988
202
Minions Killed
157
0
Camps Cleared
0
1,172,053
Distance Traveled
890,475
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,795
700
24
2
0
222,350
1
L
Agni
9,688
692
9
1
0
161,451
0
W
Ah Muzen Cab
11,419
816
71
5
0
233,216
0
W
Ullr
11,217
801
31
2
0
213,285
0
W
Amaterasu
11,755
840
18
1
0
255,645
0
W
Cerberus
11,257
804
58
4
0
247,557
1
L
Chiron
3,972
284
0
0
0
0
0
L
Ah Muzen Cab
13,511
965
98
7
0
273,169
1
L
Horus
11,565
826
24
2
0
215,061
1
L
Nemesis
11,252
804
26
2
0
240,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role