Player Matchup

Achilles
Achilles
AnDY10amo
Achilles
Level 158
God Stats
9W - 4L
1,772 SR
Queue Stats
142W - 108L
1,607 Elo+
Party 1
Mercury
Mercury
DSaaboo
Mercury
Level 46
God Stats
0W - 1L
1,570 SR
Queue Stats
51W - 36L
1,562 Elo+
Party 1
Nox
Nox
TheYeshivaMoor
Nox
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,500 Elo+
Solo
Team Averages
Level 104
1,614 SR
1,556 Elo+

VS

Team Averages
Level 103
1,581 SR
1,530 Elo+
Ra
Ra
 
Ra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
IngeruDrogat
Achilles
Level 116
God Stats
2W - 0L
1,743 SR
Queue Stats
23W - 17L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AnDY10amo
Achilles
14
1 / 4 / 2
9,232
659
9,096
13,648
12,506
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
DSaaboo
Mercury
16
2 / 3 / 2
10,149
725
8,338
12,822
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 2
9,135
653
4,619
8,914
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
5 / 1 / 7
11,615
830
8,732
10,793
5,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
 
Susano
15
2 / 3 / 8
9,904
707
5,441
10,955
8,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
IngeruDrogat
Achilles
17
5 / 1 / 7
10,925
780
15,560
13,991
12,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
12
12
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
7
8.5
W
Susano
 
Susano
2
3
8
2
L
Achilles
AnDY10amo
Achilles
1
4
2
0.5
L
Mercury
DSaaboo
Mercury
2
3
2
1
W
Achilles
IngeruDrogat
Achilles
5
1
7
8.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,053
Damage
29,733
35,384
Taken
35,739
22,169
Mitigated
27,177
2,355
Healing
11,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,732
200
2,827
3,861
10,793
5,432
1,221
980
9,813
69,799
0
W
Susano
 
Susano
5,441
1,742
439
2,204
10,955
8,863
1,208
1,710
9,245
0
26,471
L
Achilles
AnDY10amo
Achilles
9,096
2,742
0
1,629
13,648
12,506
0
3,336
10,000
0
29,923
L
Mercury
DSaaboo
Mercury
8,338
2,287
0
476
12,822
6,009
0
3,172
9,169
0
48,295
W
Achilles
IngeruDrogat
Achilles
15,560
5,326
0
2,366
13,991
12,882
462
2,276
11,715
0
40,890
L
4,619
728
0
250
8,914
3,654
0
2,278
6,332
32,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,516
Gold Earned
32,444
172
Minions Killed
207
0
Camps Cleared
0
813,158
Distance Traveled
856,791
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,615
830
137
10
0
299,183
5
W
Susano
9,904
707
22
2
0
262,956
3
L
Achilles
9,232
659
49
4
0
265,398
4
L
Mercury
10,149
725
83
6
0
317,528
3
W
Achilles
10,925
780
48
3
0
294,652
3
L
Nox
9,135
653
40
3
0
230,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role