Player Matchup

Olorun
Olorun
FilthyMalfested
Olorun
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 28L
1,655 Elo+
Party 1
Lancelot
Lancelot
Gliding-_-Waffle
Lancelot
Level 160
God Stats
2W - 1L
1,509 SR
Queue Stats
551W - 268L
1,573 Elo+
Party 1
Vamana
Vamana
RoadWarrior552
Vamana
Level 159
God Stats
7W - 2L
1,717 SR
Queue Stats
415W - 166L
1,653 Elo+
Party 1
Team Averages
Level 155
1,575 SR
1,627 Elo+

VS

Team Averages
Level 21
1,500 SR
1,398 Elo+
Scylla
Scylla
Assyriec_JR4
Scylla
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
Foxsikpro1
Ymir
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
povar777dima
Olorun
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 12
9,068
907
11,308
8,899
3,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
10 / 0 / 20
10,114
1,011
11,051
5,702
5,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
12 / 0 / 16
10,074
1,007
16,634
10,960
5,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 10 / 1
7,399
740
5,764
11,368
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 8 / 1
6,162
616
2,476
17,633
16,125
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
10
1 / 12 / 1
6,844
684
6,903
14,876
7,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
5
30
Kills
2
2
Deaths
30
48
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
10
1
0.15
W
8
2
12
7
L
0
8
1
0.06
W
10
0
20
20
W
12
0
16
20
L
Olorun
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,993
Damage
15,143
25,561
Taken
43,877
14,969
Mitigated
27,432
13,045
Healing
2,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,764
789
0
30
11,368
4,190
0
2,134
9,158
20,209
0
W
11,308
6,151
1,027
4,566
8,899
3,804
1,286
5,740
3,159
33,617
0
L
2,476
1,073
0
126
17,633
16,125
0
5,846
11,345
7,612
0
W
11,051
2,831
0
2,083
5,702
5,260
34
2,892
2,810
0
29,313
W
16,634
9,425
0
5,369
10,960
5,905
917
6,027
4,933
0
51,333
L
Olorun
6,903
2,527
263
1,794
14,876
7,117
0
3,343
11,152
12,848
1,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,256
Gold Earned
20,405
140
Minions Killed
50
0
Camps Cleared
0
617,489
Distance Traveled
463,422
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,399
740
28
3
0
153,535
0
W
Olorun
9,068
907
38
4
0
159,551
1
L
Ymir
6,162
616
13
1
0
146,275
0
W
Lancelot
10,114
1,011
46
5
0
224,948
2
W
Vamana
10,074
1,007
56
6
0
232,990
4
L
Olorun
6,844
684
9
1
0
163,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role