Player Matchup

Hera
Hera
Silver I
K mf Prather
Hera
Silver I
Level 86
God Stats
24W - 26L
1,487 SR
Queue Stats
73W - 87L
1,192 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
Ke mf Blev
Kuzenbo
Silver IV
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 102L
868 MMR
Party 1
Hou Yi
Hou Yi
Bronze IV
xxjamaruxx
Hou Yi
Bronze IV
Level 101
God Stats
0W - 1L
1,481 SR
Queue Stats
1W - 9L
1,108 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,489 SR
1,056 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,557 SR
1,260 MMR
Athena
Athena
Gold II
Blacksnow145
Athena
Gold II
Level 139
God Stats
28W - 26L
1,555 SR
Queue Stats
116W - 138L
1,586 MMR
Party 2
Sol
Sol
Silver I
Solo-FROSTY-
Sol
Silver I
Level 131
God Stats
14W - 15L
1,526 SR
Queue Stats
96W - 119L
1,352 MMR
Party 2
Danzaburou
Danzaburou
Bronze II
mvp47
Danzaburou
Bronze II
Level 39
God Stats
6W - 6L
1,589 SR
Queue Stats
12W - 27L
842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 1
10,454
653
13,606
10,100
4,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Ke mf Blev
Kuzenbo
15
2 / 2 / 1
9,915
620
8,871
15,335
21,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hou Yi
xxjamaruxx
Hou Yi
13
1 / 4 / 2
9,341
584
6,910
9,289
4,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AresAh Muzen CabCernunnosAtlasAmaterasu

VS

Bans
Baba YagaChaacYmirAchillesHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
2 / 0 / 7
11,939
746
5,039
21,101
30,686
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 2 / 5
11,212
701
12,880
11,558
5,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
mvp47
Danzaburou
17
4 / 1 / 3
11,628
727
8,780
12,521
6,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
9
9
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Athena
2
0
7
5.5
L
0
3
1
0.17
L
Kuzenbo
Ke mf Blev
Kuzenbo
2
2
1
1.25
W
3
2
5
2.75
W
Danzaburou
mvp47
Danzaburou
4
1
3
5.5
L
Hou Yi
xxjamaruxx
Hou Yi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,387
Damage
26,699
34,724
Taken
45,180
30,212
Mitigated
42,963
2,568
Healing
20,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
5,039
1,648
488
6,789
21,101
30,686
528
9,865
10,805
24,329
0
L
13,606
4,178
252
1,281
10,100
4,896
304
6,565
3,535
59,731
0
L
Kuzenbo
Ke mf Blev
Kuzenbo
8,871
2,948
0
1,035
15,335
21,259
0
6,348
8,987
30,641
0
W
12,880
4,873
0
5,463
11,558
5,987
1,069
6,737
4,470
60,391
0
W
Danzaburou
mvp47
Danzaburou
8,780
4,685
0
7,747
12,521
6,290
1,293
5,167
6,984
0
63,550
L
Hou Yi
xxjamaruxx
Hou Yi
6,910
1,916
0
0
9,289
4,057
0
5,171
4,118
0
24,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,710
Gold Earned
34,779
160
Minions Killed
184
0
Camps Cleared
0
809,764
Distance Traveled
910,088
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,939
746
31
2
0
333,159
3
L
Hera
10,454
653
106
7
0
279,153
0
L
Kuzenbo
9,915
620
24
2
0
284,197
1
W
Sol
11,212
701
81
5
0
281,315
4
W
Danzaburou
11,628
727
72
5
0
295,614
1
L
Hou Yi
9,341
584
30
2
0
246,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role