Player Matchup

Rama
Rama
 
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
PKA951
Jing Wei
Level 159
God Stats
3W - 2L
1,479 SR
Queue Stats
214W - 143L
1,593 Elo+
Party 1
Zhong Kui
Zhong Kui
TF_GunzKy
Zhong Kui
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 16L
1,679 Elo+
Party 1
Hou Yi
Hou Yi
VEN0M MANIAC
Hou Yi
Level 119
God Stats
6W - 12L
1,260 SR
Queue Stats
480W - 393L
1,538 Elo+
Party 1
Team Averages
Level 113
1,448 SR
1,562 Elo+

VS

Team Averages
Level 94
1,553 SR
1,419 Elo+
Xbalanque
Xbalanque
Cypress Mate
Xbalanque
Level 82
God Stats
0W - 1L
1,678 SR
Queue Stats
94W - 86L
1,411 Elo+
Solo
Set
Set
IDesecret
Set
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,472 Elo+
Solo
Scylla
Scylla
POOHBEAR KILLS
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,311 Elo+
Solo
Kuzenbo
Kuzenbo
guncel-fisek
Kuzenbo
Level 125
God Stats
14W - 17L
1,361 SR
Queue Stats
2,163W - 2,555L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
miisimadinina972
Baron Samedi
Level 127
God Stats
1W - 1L
1,728 SR
Queue Stats
55W - 50L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
12 / 2 / 19
11,153
929
21,983
12,907
6,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
 
Baron Samedi
16
6 / 3 / 16
10,128
844
10,727
11,021
6,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
PKA951
Jing Wei
18
7 / 4 / 22
10,748
896
14,296
12,968
6,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
TF_GunzKy
Zhong Kui
17
4 / 4 / 24
9,950
829
9,352
14,586
16,970
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
16
5 / 4 / 22
9,989
832
11,961
12,791
5,960
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Cypress Mate
Xbalanque
17
5 / 7 / 5
10,397
866
11,751
16,642
8,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 8 / 5
9,186
766
14,183
19,083
11,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
0 / 7 / 4
6,512
543
729
8,507
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
guncel-fisek
Kuzenbo
15
2 / 7 / 4
7,891
658
6,779
20,215
28,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
miisimadinina972
Baron Samedi
16
4 / 5 / 5
8,980
748
10,016
10,366
6,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
40
34
Kills
17
17
Deaths
34
103
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
12
2
19
10.75
W
Baron Samedi
 
Baron Samedi
6
3
16
4.67
L
Xbalanque
Cypress Mate
Xbalanque
5
7
5
1.07
L
6
8
5
1.06
W
Jing Wei
PKA951
Jing Wei
7
4
22
4.5
L
0
7
4
0.29
W
Zhong Kui
TF_GunzKy
Zhong Kui
4
4
24
4
W
Hou Yi
5
4
22
4
L
Kuzenbo
guncel-fisek
Kuzenbo
2
7
4
0.57
L
Baron Samedi
miisimadinina972
Baron Samedi
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,319
Damage
43,458
64,273
Taken
74,813
42,141
Mitigated
59,969
27,338
Healing
14,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
21,983
19,133
1,437
5,561
12,907
6,706
2,701
3,971
8,936
0
35,133
W
Baron Samedi
 
Baron Samedi
10,727
1,424
4,710
4,174
11,021
6,215
455
3,851
7,170
24,194
0
L
Xbalanque
Cypress Mate
Xbalanque
11,751
2,504
54
1,642
16,642
8,996
1,028
5,833
10,809
0
24,500
L
14,183
3,778
852
4,905
19,083
11,449
0
4,442
14,641
0
16,643
W
Jing Wei
PKA951
Jing Wei
14,296
12,551
0
3,107
12,968
6,290
3,677
3,494
9,474
0
41,402
L
729
308
0
0
8,507
3,873
0
3,436
5,071
3,824
0
W
Zhong Kui
TF_GunzKy
Zhong Kui
9,352
1,404
1,345
3,649
14,586
16,970
1,132
3,029
11,557
17,486
0
W
Hou Yi
11,961
6,981
1,668
1,687
12,791
5,960
842
3,179
9,612
0
22,504
L
Kuzenbo
guncel-fisek
Kuzenbo
6,779
2,358
564
2,964
20,215
28,809
29
3,464
16,751
13,113
0
L
Baron Samedi
miisimadinina972
Baron Samedi
10,016
321
2,264
1,710
10,366
6,842
0
2,904
7,462
24,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,968
Gold Earned
42,966
142
Minions Killed
77
0
Camps Cleared
0
1,015,418
Distance Traveled
822,609
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,153
929
36
3
0
207,712
2
W
Baron Samedi
10,128
844
29
2
0
200,542
0
L
Xbalanque
10,397
866
27
2
0
174,069
1
L
Set
9,186
766
4
0
0
188,635
0
W
Jing Wei
10,748
896
46
4
0
208,129
0
L
Scylla
6,512
543
6
1
0
99,625
0
W
Zhong Kui
9,950
829
11
1
0
205,896
0
W
Hou Yi
9,989
832
20
2
0
193,139
0
L
Kuzenbo
7,891
658
8
1
0
185,030
0
L
Baron Samedi
8,980
748
32
3
0
175,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role