Player Matchup

Neith
Neith
Anyachka
Neith
Level 29
God Stats
13W - 6L
1,691 SR
Queue Stats
161W - 72L
1,759 Elo+
Party 3
Ravana
Ravana
CarnagePrime_
Ravana
Level 84
God Stats
14W - 24L
1,351 SR
Queue Stats
25W - 38L
1,342 Elo+
Solo
Odin
Odin
Pretzelcoatlus
Odin
Level 153
God Stats
1W - 0L
1,733 SR
Queue Stats
127W - 114L
1,532 Elo+
Party 4
Horus
Horus
SerperiorMewTTV
Horus
Level 135
God Stats
53W - 47L
1,502 SR
Queue Stats
203W - 187L
1,469 Elo+
Party 4
Thoth
Thoth
StiffSocks
Thoth
Level 61
God Stats
7W - 2L
1,549 SR
Queue Stats
262W - 134L
1,728 Elo+
Party 3
Team Averages
Level 92
1,565 SR
1,566 Elo+

VS

Team Averages
Level 108
1,726 SR
1,600 Elo+
Freya
Freya
Delta1105
Freya
Level 26
God Stats
3W - 1L
1,843 SR
Queue Stats
69W - 25L
1,698 Elo+
Party 1
Thanatos
Thanatos
GhostlyLynx4508
Thanatos
Level 147
God Stats
1W - 1L
1,867 SR
Queue Stats
34W - 18L
1,666 Elo+
Party 1
Hades
Hades
GodOfAnimosity
Hades
Level 126
God Stats
3W - 2L
1,636 SR
Queue Stats
114W - 100L
1,547 Elo+
Party 2
Gilgamesh
Gilgamesh
Sith-Lord-Mando
Gilgamesh
Level 101
God Stats
0W - 1L
1,789 SR
Queue Stats
65W - 47L
1,617 Elo+
Party 2
Sobek
Sobek
skeletor_maze
Sobek
Level 140
God Stats
32W - 32L
1,493 SR
Queue Stats
289W - 310L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anyachka
Neith
11
6 / 1 / 4
6,573
598
9,959
5,807
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 2
6,049
550
4,896
3,530
1,898
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

9
4 / 1 / 3
5,767
524
3,865
7,208
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 10
6,025
548
5,039
7,658
4,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
10
5 / 0 / 3
6,246
568
7,234
5,992
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Delta1105
Freya
9
1 / 5 / 0
5,477
498
3,682
9,243
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
10
0 / 3 / 3
5,651
514
4,987
10,368
4,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 4 / 0
5,265
479
5,416
9,615
4,449
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Sith-Lord-Mando
Gilgamesh
9
1 / 2 / 0
5,160
469
1,555
6,255
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 3 / 1
4,780
435
1,330
9,180
4,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
17
Kills
4
4
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Anyachka
Neith
6
1
4
8
W
1
1
2
2
L
Freya
Delta1105
Freya
1
5
0
0.2
L
Thanatos
0
3
3
0.5
L
2
4
0
0.5
W
4
1
3
5.5
W
1
1
10
6
L
Gilgamesh
Sith-Lord-Mando
Gilgamesh
1
2
0
0.5
W
Thoth
5
0
3
6.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,993
Damage
16,970
30,195
Taken
44,661
13,678
Mitigated
19,333
9,114
Healing
17,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Anyachka
Neith
9,959
4,833
0
2,104
5,807
2,561
0
3,021
2,688
0
52,648
W
4,896
1,497
0
484
3,530
1,898
0
298
3,232
0
32,191
L
Freya
Delta1105
Freya
3,682
1,162
0
2,536
9,243
3,238
0
3,372
5,871
28,903
0
L
Thanatos
4,987
1,584
0
6,612
10,368
4,789
0
1,280
9,088
0
39,217
L
5,416
429
176
3,002
9,615
4,449
0
0
9,615
28,781
0
W
3,865
2,144
0
420
7,208
2,978
0
2,602
4,566
0
30,509
W
5,039
1,594
2,565
2,402
7,658
4,498
31
2,441
5,053
0
10,920
L
Gilgamesh
Sith-Lord-Mando
Gilgamesh
1,555
711
0
1,241
6,255
2,620
0
0
6,255
0
20,922
W
Thoth
7,234
973
0
1,139
5,992
1,743
0
1,652
4,228
36,717
2,229
L
1,330
145
1,078
2,800
9,180
4,237
0
2,361
6,819
8,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,660
Gold Earned
26,333
282
Minions Killed
245
0
Camps Cleared
0
1,040,143
Distance Traveled
983,550
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,573
598
81
7
0
172,311
1
W
Ravana
6,049
550
71
6
0
210,896
4
L
Freya
5,477
498
69
6
0
180,650
0
L
Thanatos
5,651
514
73
7
0
209,212
0
L
Hades
5,265
479
42
4
0
199,672
1
W
Odin
5,767
524
54
5
0
237,170
0
W
Horus
6,025
548
13
1
0
221,152
4
L
Gilgamesh
5,160
469
48
4
0
188,529
2
W
Thoth
6,246
568
63
6
0
198,614
0
L
Sobek
4,780
435
13
1
0
205,487
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role