Player Matchup

Hercules
Hercules
FlashCamBam33
Hercules
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,399 Elo+
Party 2
Ymir
Ymir
HorangaloxSykes
Ymir
Level 83
God Stats
7W - 6L
1,555 SR
Queue Stats
14W - 16L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
JSIce
Kukulkan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,260 Elo+
Party 2
Cernunnos
Cernunnos
Matt924
Cernunnos
Level 123
God Stats
26W - 17L
1,656 SR
Queue Stats
423W - 422L
1,497 Elo+
Solo
Mercury
Mercury
NinjaFish26
Mercury
Level 104
God Stats
1W - 2L
1,579 SR
Queue Stats
16W - 19L
1,420 Elo+
Party 2
Team Averages
Level 97
1,558 SR
1,402 Elo+

VS

Team Averages
Level 107
1,564 SR
1,447 Elo+
Nemesis
Nemesis
Demons4nge1
Nemesis
Level 147
God Stats
23W - 19L
1,510 SR
Queue Stats
56W - 59L
1,454 Elo+
Solo
Cthulhu
Cthulhu
HarlemGregDustin
Cthulhu
Level 120
God Stats
4W - 0L
1,877 SR
Queue Stats
139W - 122L
1,486 Elo+
Party 1
Achilles
Achilles
HerobrineR6
Achilles
Level 68
God Stats
16W - 14L
1,328 SR
Queue Stats
40W - 47L
1,396 Elo+
Solo
Hel
Hel
Pasatna
Hel
Level 109
God Stats
5W - 10L
1,447 SR
Queue Stats
57W - 61L
1,414 Elo+
Solo
Rama
Rama
TermiinatorJones
Rama
Level 89
God Stats
15W - 12L
1,658 SR
Queue Stats
209W - 190L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FlashCamBam33
Hercules
15
2 / 4 / 2
8,899
494
12,451
16,657
14,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 5 / 1
6,919
384
4,363
18,494
12,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
JSIce
Kukulkan
11
0 / 5 / 0
7,125
396
6,261
9,944
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Matt924
Cernunnos
15
1 / 1 / 0
8,819
490
8,500
11,154
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
NinjaFish26
Mercury
15
3 / 3 / 1
8,948
497
6,797
12,678
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Demons4nge1
Nemesis
15
2 / 2 / 7
9,088
505
6,814
14,711
6,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 0 / 12
9,226
513
8,819
14,860
17,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
HerobrineR6
Achilles
16
5 / 3 / 1
9,807
545
12,845
15,779
8,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
15
2 / 0 / 6
9,450
525
9,034
12,360
6,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
8 / 1 / 0
10,952
608
14,849
13,593
5,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
18
18
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Demons4nge1
Nemesis
2
2
7
2.75
L
Hercules
FlashCamBam33
Hercules
2
4
2
0.75
W
1
0
12
7
W
Achilles
HerobrineR6
Achilles
5
3
1
1.83
L
0
5
1
0.1
L
Kukulkan
JSIce
Kukulkan
0
5
0
0
L
Cernunnos
Matt924
Cernunnos
1
1
0
1
L
Mercury
NinjaFish26
Mercury
3
3
1
1.17
W
Hel
2
0
6
5
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,372
Damage
52,361
68,927
Taken
71,303
40,107
Mitigated
45,449
13,728
Healing
36,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Demons4nge1
Nemesis
6,814
2,137
0
5,182
14,711
6,832
54
1,297
13,414
0
74,152
L
Hercules
FlashCamBam33
Hercules
12,451
6,587
0
3,574
16,657
14,730
0
1,323
15,334
0
65,236
W
8,819
1,130
666
2,060
14,860
17,994
0
4,590
10,270
32,576
1,734
W
Achilles
HerobrineR6
Achilles
12,845
4,942
0
4,398
15,779
8,619
0
172
15,607
0
73,936
L
4,363
616
516
3,996
18,494
12,481
0
7,343
11,151
17,726
0
L
Kukulkan
JSIce
Kukulkan
6,261
646
0
250
9,944
3,824
0
5,707
4,237
47,801
0
L
Cernunnos
Matt924
Cernunnos
8,500
4,166
0
4,430
11,154
4,267
0
2,044
9,110
0
77,314
L
Mercury
NinjaFish26
Mercury
6,797
1,945
0
962
12,678
4,805
0
1,124
11,554
0
72,761
W
Hel
9,034
520
6,580
8,147
12,360
6,295
41
4,792
7,568
75,909
0
W
14,849
12,061
0
9,126
13,593
5,709
1,636
1,152
12,441
0
104,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,710
Gold Earned
48,523
462
Minions Killed
546
0
Camps Cleared
0
1,647,533
Distance Traveled
1,786,400
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,088
505
106
6
0
403,976
1
L
Hercules
8,899
494
111
6
0
316,733
7
W
Cthulhu
9,226
513
45
3
0
363,517
2
W
Achilles
9,807
545
109
6
0
335,999
5
L
Ymir
6,919
384
16
1
0
329,295
2
L
Kukulkan
7,125
396
99
6
0
283,556
2
L
Cernunnos
8,819
490
123
7
0
326,707
3
L
Mercury
8,948
497
113
6
0
391,242
0
W
Hel
9,450
525
121
7
0
364,433
3
W
Rama
10,952
608
165
9
0
318,475
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role