Player Matchup

Hun Batz
Hun Batz
BananaDeathGod
Hun Batz
Level 155
God Stats
7W - 4L
1,687 SR
Queue Stats
220W - 188L
1,594 Elo+
Solo
Freya
Freya
ItsEasyE-
Freya
Level 127
God Stats
5W - 5L
1,645 SR
Queue Stats
268W - 264L
1,495 Elo+
Solo
Cu Chulainn
Cu Chulainn
PartYahweh
Cu Chulainn
Level 148
God Stats
91W - 94L
1,541 SR
Queue Stats
317W - 320L
1,501 Elo+
Solo
Jormungandr
Jormungandr
TankyFranky42
Jormungandr
Level 127
God Stats
6W - 7L
1,671 SR
Queue Stats
178W - 191L
1,558 Elo+
Solo
Merlin
Merlin
austinpowers023
Merlin
Level 147
God Stats
24W - 26L
1,569 SR
Queue Stats
132W - 138L
1,585 Elo+
Solo
Team Averages
Level 141
1,623 SR
1,546 Elo+

VS

Team Averages
Level 103
1,554 SR
1,594 Elo+
Artemis
Artemis
HazEnzø
Artemis
Level 126
God Stats
3W - 2L
1,641 SR
Queue Stats
54W - 51L
1,603 Elo+
Party 1
Fenrir
Fenrir
Ph1lMcCrackin
Fenrir
Level 69
God Stats
2W - 2L
1,606 SR
Queue Stats
59W - 47L
1,620 Elo+
Party 1
Shiva
Shiva
Rifzee
Shiva
Level 130
God Stats
4W - 1L
1,748 SR
Queue Stats
109W - 103L
1,587 Elo+
Party 1
Ah Puch
Ah Puch
pickletickle308
Ah Puch
Level 124
God Stats
1W - 3L
1,273 SR
Queue Stats
288W - 296L
1,531 Elo+
Solo
Xing Tian
Xing Tian
swollenblueballs
Xing Tian
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 58L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
5 / 5 / 1
10,482
499
12,493
16,609
7,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
ItsEasyE-
Freya
16
1 / 2 / 2
10,106
481
6,453
15,577
6,602
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
PartYahweh
Cu Chulainn
13
2 / 3 / 1
9,218
439
5,925
17,288
14,363
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
TankyFranky42
Jormungandr
14
0 / 5 / 4
9,415
448
11,059
24,037
26,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 6 / 2
8,975
427
8,504
14,896
6,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HazEnzø
Artemis
16
0 / 3 / 5
10,166
484
9,320
13,250
5,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 2 / 4
12,446
593
14,402
17,514
8,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
Rifzee
Shiva
20
11 / 1 / 3
13,476
642
19,259
19,098
18,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
2 / 3 / 7
10,727
511
10,516
15,388
7,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
15
2 / 0 / 9
11,213
534
6,034
18,213
20,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
21
21
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
5
5
1
1.1
W
Artemis
HazEnzø
Artemis
0
3
5
0.83
L
Freya
ItsEasyE-
Freya
1
2
2
1
L
Cu Chulainn
PartYahweh
Cu Chulainn
2
3
1
0.83
W
6
2
4
4
W
Shiva
Rifzee
Shiva
11
1
3
12.5
L
Jormungandr
TankyFranky42
Jormungandr
0
5
4
0.4
L
0
6
2
0.17
W
2
3
7
1.83
W
Xing Tian
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,434
Damage
59,531
88,407
Taken
83,463
61,970
Mitigated
60,842
21,773
Healing
31,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
12,493
1,967
0
4,492
16,609
7,680
0
1,971
14,355
0
92,491
W
Artemis
HazEnzø
Artemis
9,320
4,748
0
6,345
13,250
5,526
3,662
6,431
6,819
33
84,797
L
Freya
ItsEasyE-
Freya
6,453
2,084
0
6,670
15,577
6,602
1,146
2,532
12,888
77,549
3,430
L
Cu Chulainn
PartYahweh
Cu Chulainn
5,925
1,205
0
3,200
17,288
14,363
50
2,139
14,543
0
53,433
W
14,402
5,180
0
3,747
17,514
8,933
786
5,156
12,358
0
118,191
W
Shiva
Rifzee
Shiva
19,259
4,166
647
7,329
19,098
18,338
1,039
4,677
14,421
365
98,187
L
Jormungandr
TankyFranky42
Jormungandr
11,059
3,353
3,266
3,861
24,037
26,858
10
5,021
18,706
52,836
1,629
L
8,504
157
0
284
14,896
6,467
0
4,981
9,641
76,370
0
W
10,516
689
0
7,840
15,388
7,152
1,596
7,569
7,819
81,626
0
W
Xing Tian
6,034
700
406
5,132
18,213
20,893
512
7,205
11,008
32,479
1,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,196
Gold Earned
58,028
614
Minions Killed
578
0
Camps Cleared
0
1,887,429
Distance Traveled
2,144,026
37
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,482
499
143
7
0
415,779
2
W
Artemis
10,166
484
116
6
0
349,809
5
L
Freya
10,106
481
137
7
0
378,494
7
L
Cu Chulainn
9,218
439
98
5
0
304,354
13
W
Fenrir
12,446
593
143
7
0
487,924
7
W
Shiva
13,476
642
163
8
0
470,079
5
L
Jormungandr
9,415
448
78
4
0
412,016
6
L
Merlin
8,975
427
158
8
0
376,786
9
W
Ah Puch
10,727
511
110
5
0
407,879
0
W
Xing Tian
11,213
534
46
2
0
428,335
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role